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Teamfight Manager 2News0.4.8 Patch Notes
Game update

0.4.8 Patch Notes

Teamfight Manager 2 · published 3 Jun 2026, 22:12 UTC · build 23547906

All newsPlayers around this dateRead on Steam

Hello,

This is Team Samoyed.

We are sharing details about bug fixes and additions.

  • Fixed an issue where, in some Mac fullscreen environments, the game could render only in the lower part of the screen, or the opponent team information screen shown before a match and the roster view screen could appear as a black screen.

  • Fixed an issue on the starting lineup screen where the position dropdown near the bottom of the player list could overlap the lower panel or be clipped.

  • Fixed an issue on the starting lineup screen where player detail popups could be clipped by the roster scroll area.

  • Changed the Personal Training Plan and Streaming lists on the Training tab to scrollable lists, fixing an issue where player selection could fail when there were many players.

  • Fixed an issue where the Training Efficiency cap was not applied to actual player growth calculations.

  • Fixed an issue where player growth/decline calculations could over-normalize high-potential stat profiles and apply excessive growth to some unsigned prospects.

  • Fixed an issue where growth potential in scouting reports from dispatched scouters could display differently from the Scouting List.

  • Fixed an issue where Recommendation and Squad Status sorting in the Scouting List could display players in an order that did not match their actual recommendation scores or squad status ranks.

  • Fixed an issue in Player History where match records earned after a transfer could be incorrectly attributed to the previous team's contract record.

  • Updated Tier Display and Main Position Display so they also apply to champion cards in Game Info, and made Entrance and Ban/Pick Showcase skip the first-set entrance sequence when disabled.

  • Reorganized Options into tabs and made key New Game settings, including patch, ban/pick, player stat visibility, competition rules, and simulation intensity, adjustable during play.

  • Added Vertical Sync, Frame Limit, and higher windowed-resolution options to Options.

  • Added a tier filter to the Ban/Pick champion list.

  • Expanded the Database Edit Numbers tab so league/tournament names and prize money, champion balance, minions, jungle/objectives, towers, special effects, and auto-balance patch values can be edited directly.

  • Added a Reset All Logos/Names button to Database Edit, and changed Randomize Database so team information is preserved.

  • Added sorting by item to the Roster, Coaching Staff, and Submit Starting Lineup screens.

  • Added the ability to edit staff appearance and custom portraits.

  • Fixed an issue where, after ban/pick in a set where sides had switched, some opponent team champions could be assigned to the wrong positions.

If you would like to report additional bugs, please contact us at

[email protected]

Thank you.

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