Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cowboy Life SimulatorNewsFotfix online!
Community

Fotfix online!

Cowboy Life Simulator · published 13 Feb 2026, 17:32 UTC

All newsPlayers around this dateRead on Steam

Howdy Cowboys!We have a hotfix for you on the default branch.

  • Fix level stuck at 11 and not progressing if player has too much exp

  • Fix Fixed chickens stuck under the coop

  • Fix Landscape at farm - reverted lowering of the landscape

  • Fix Rabbit cage description

  • Fix Removed duplicated foliage around church and sheriffs office

  • Fix Manure composter

  • Fix Removed scattered light in hades

  • Fix Fixed description of strange sculpture quest task typo Myor->Mayor

  • Fix Swamp PP location changed to not overlapping with serpents path

  • Fix Manure composter, composter and beehive can now be moved

  • Fix Changed collision in MANY buildings - should fix some issues with furniture clipping walls

  • Fix Fixed a bug with disappearing items when deconstructing a building. Now all should pop into lootbag

  • Fixed the bug deleting quickslot items when doubleclicking items at crafting stations

As we all know there will be some bugs as this is still work in progress, we ask you as the community to please be patient and report any bugs found on our Discord or her in the forums.

We figured this workflow that we post an update on Thursday so we have time on Friday to work on the hotfixes on bugs we failed to catch, so you can have a better experience on the weekend. We may move it to Wednesday though... There were some nasty bugs, so we may need more time with the next update.


Happy gaming cowboys!

More from Cowboy Life Simulator

Other announcements

All news
Major update19 Aug 2026Update live: the bridge is open for everyone!Howdy, partners! The July update has left the unstable branch and is now live for everyone on the default branch. The bridge, the trappers' lands, and horses. All yours, no beta opt-in required. A big thank-you to everyone who rode ahead on the unstable branch these past weeks. Your reports are the reason this build is solid enough to open to the whole town. We spent the last three weeks fixing…Community24 Jul 2026Update incoming - rebuild the bridge!Howdy, partners! 🌉 The bridge You asked for this more than anything else: to rebuild the bridge. The one that's been sitting there since day one. And across, a brand new stretch of the map: the trappers' lands. There's a whole settlement out there to poke around, a missing trapper to track down, some Sly Fox chores, and a puzzle tucked away deep into the woods.. And you're not making that cros…Community13 Jun 2026ROADMAP!Howdy Partners - the New Roadmap is here! It took us a moment, but here it is! The Roadmap! We're heading back to our Wild West roots. Just two roadmap items this time, but both are big, beefy, and frankly some of the most exciting stuff we've ever built. We can't wait to show you what they are. If you've got questions, drop them in the comments. Thanks for hanging in there with us, partners. Y…