Thank you so much to everyone who has played the demo! And thank you for the great feedback! I'm working to improve the game, and these updates are intended to add a little bit more strategy and anticipation to the cooking system.
A special puffer fish monster now spawns randomly. You can consume it to obtain a random special ability.
Monsters now drop bomb items, which can be used during cooking.
Money Explosion cost was decreased (12 -> 8).
Added "Duplicate Dish" skill tree node.
Monsters and Bombs now have a pop-in animation so they don't just abruptly appear.
Added a little currency effect when upgrading a skill tree node.
Adjusted the positioning of solid ground/walls to not get in the way as much when flying.
Adjusted the volume of some eating and cooking sounds.
Added "Close Menu [Esc]" for on-screen controls on Skill Tree Menu.
Fixed a bug where sometimes a time adder would appear as a material.
Fixed a bug where sometimes the blender would result in double items if the item gets killed by the blender and bouncy saw at the same time