bug fixes and polish! track your turns! compete for fewest like a daily sweat! lose an eye!
Changes
- the number of i's placed by eye drops is now based on player's number of eyes
- added turns taken to the per-fight and end of act / run summary stats
- added fewest turns taken to globally tracked stats
- note that these stats were not tracked before and thus won't be filled in retroactively
- added average word length to end of act / run summary stats
- made the list of fights summary page prettier
Fixes
- fixed enemy health bar not rendering max health properly when loading a save against an enemy with exactly 26 health remaining
- fixed bruise tile spots not rendering
- fixed addict using lexicographer's hurt sound vs bammon
- fixed being able to interact with dna tweezers board before it is finished appearing
- improved dna tweezers board appear animation
- fix being able to tickle the spell select buttons by hovering near their bottoms
- fixed capital n-grams rendering incorrectly in the letter queue
- fixed an issue with getting queued tile coordinates that resulted in doomed columns sometimes not working with specific tiles
- fixed visible seam during spell banner animations
- improved spell banner animations
- added padding to spell charge tile sprites, fixing odd rendering on some operating systems
- fixed draft card showing the suit it will place, now shows all suits shimmering
- checks for a tile containing a letter will now find slashed tiles containing the letter as well, fixes t gel not removing tiles with slashed e's
- playing dailies is now forbidden on beta branches
- fixed long words wrapping over into new lines in stats menu, now get shrunk instead
- fixed expired ration sometimes targeting the same tile twice instead of falling back to applying to the bottom row properly
- fixed being able to drag multiple tiles at once when they are overlapping due to spelling a long word
- fixed "Reinforced Fishing Rod" being mislabeled "Fishing Rod"
- fixed win streak button shadow being cut off when hovering the button
- fixed an issue with spells that select a tile region not resetting their selected region properly
- fixed an issue that would sometimes cause summary alternating bg colors to get desynced
- hotfix: fixed spell banner contents sometimes being centered improperly
Modding
- genericized the addict turn timer for reuse with modded characters, and fixed a few bugs that occurred when getting the elapsed time of paused timers
- fixed mods enabled warning on daily button not appearing when assets-only mods are installed, and fixed it appearing when the daily isn't actually able to be played regardless
- split the underlying system for daily run fixing into a generic "Run Modifiers" system that can be reused for special challenges, and extended its capabilities