Battling and gathering now tick every 12 seconds instead of every 60. Each action pays a fifth of what it used to, so what you earn per hour is exactly the same, the game just stops making you wait.
The squadron board can be turned off. The X next to the message of the day clears it, and the history keeps every message.
Anomalies now show up in your drop log.
Bugfixes
Fixed the main chat refusing messages with a typographic apostrophe, an accented letter or a currency symbol.
Fixed a full engine cooldown being charged for a station to station warp after you leave the squadron.
Fixed the squadron rank permissions and the pet boost labels always showing in English regardless of the language you play in.
Fixed the laboratory tooltip not saying its extra drop only applies when the queue finishes, not on partial claims.
QoL
Your first fight or gathering run now starts immediately instead of waiting out a full interval, and switching target or level no longer costs you another wait.
Scrapping now tells you what it pays before it destroys anything, and blueprints ask for confirmation too.
The Voyager upgrade fields no longer clamp to what you can afford, so you can check what an upgrade costs before you have the currency for it.
The public API got a pass over its daily quota, its caching and the market snapshot TTL, so a client that caches its answers gets more out of the same key.