
◇New Features
- Difficulty Setting
The difficulty can now be changed in town.
Hard is the same difficulty as before.
Normal reduces all enemies' ATK and bosses' HP.
- Retire
You can now retire and return to town immediately
(this counts as a game over).
◇Balance
- Common Skills from the Astrolabe (Petit Fire / Petit Ice / Petit Volt)
Required Aether lowered from 600 to 500.
◇Bug Fixes
- Fixed an issue where no audio was recorded by Steam's recording
feature when the recording source was set to "Game Audio Only".
- Prognosis
Fixed a bug where the heal sometimes failed to trigger against a
multi-target attack. The ally that actually took damage is now healed.
- Prognosis
Fixed a bug where the heal failed to trigger if the first ally targeted
by a multi-hit attack was knocked out.
- Resonance (Exorcism Slash)
Fixed a bug where the follow-up attack struck the first foe even when
a multi-target attack inflicted BREAK on a later one.
- All attack Resonances
Fixed a bug where a follow-up attack failed to trigger if a multi-target
attack missed one foe, even when it hit the others.
- Fixed a bug where some boss skills ignored DEF.
◇Text Fixes
- Prognosis / Counter Heal
The trigger condition now reads "takes damage" instead of "is attacked".
They do not trigger when Barrier blocks all of the damage.
(The text was corrected to match the actual behavior. How they work is unchanged.)
The description of Prognosis now states that it heals 1 ally once per attack.