
Koruxa has passed Valve's review, both the store page and the game build. On 24 September 2026 at 19:00 CEST (18:00 BST, 1 PM EDT, 10 AM PDT) the download button goes live and Koruxa becomes free to play for everyone on Steam.
If you are new here: welcome. If you have been playing on the web or on your phone for months: thank you. This launch is built on your reports, your ideas and your patience.
Koruxa is an idle RPG that keeps going when you close it. Set your character to work, log off, and come back to real progress: logs chopped, ore mined, monsters slain. How active you want to be is entirely up to you.
Steam players do not get a separate server. You join the same world as our web and mobile players: the same market, the same clans, the same leaderboards. More than 11,000 players have already made an account.
Already one of them? The first time you start the Steam version you can link your existing Koruxa account and carry on exactly where you left off. Your progress lives on our servers, so it follows you from your PC to your phone and back.
Koruxa is playable in 9 languages: English, Dutch, German, French, Spanish, Portuguese, Polish, Russian and Chinese.
Koruxa is an independent game and it is updated almost every week. Most of what we ship comes straight from the in-game feedback board, where every report gets read and answered.
In the run-up to launch we have been busy with the parts you do not see: server stability so the world keeps ticking through the busiest hours, a thorough clean-up of the clan boss economy, and a long list of quality-of-life fixes. The goal is simple: launch day should run on the smoothest version of Koruxa so far.
Steam Achievements are on their way and will arrive in the weeks after release. They will be awarded retroactively: your levels, quests, capes and boss kills are all stored on our servers, so everything you do from day one counts. Nothing is missed by starting early.
See you on the 24th!