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FunorbitNewsv0.8.0 beta - Planet Station, Rover Headlights, Lab Story Expansion & Fixes
In-game event

v0.8.0 beta - Planet Station, Rover Headlights, Lab Story Expansion & Fixes

Funorbit · published 15 Sep 2026, 21:15 UTC

All newsPlayers around this dateRead on Steam

Features

  • Added Planet Station as a buildable, inert surface structure with no lab requirements.


Changes

  • Extended backward aiming while running to the flashlight.

  • Aiming the gun or flashlight now transitions smoothly and rapidly.

  • The aiming tutorial now explains aiming with the gun or flashlight.

  • Hostile animals now linger in their death pose for a couple seconds and flicker before disappearing, instead of fading out immediately.

  • Opened chests can no longer be reopened; they flicker and disappear permanently instead of remaining in the world.

  • The rover's headlight is now a directional cone light that follows its facing direction, instead of a plain radial glow.

  • The rover's headlight now flickers and turns off when it runs out of fuel, and turns back on once refueled.

  • Expanded the Story mode narrative and mission flow around restoring the lab.

  • In Story mode, restoring the lab is now only available once the mission asks for it.

  • Improved the crafting panel's Pre requisites section.

  • The lab's story-mode reveal now plays through its computer instead of automatically on entering the room, and the computer's own dialog updates afterward.

  • Trying to enter the lab while it's restoring now shows a short message instead of silently doing nothing.


Bug Fixes

  • Fixed interrupting a story-mode dialog while running leaving the running animation looping in place instead of settling into idle.

  • Fixed the watch sometimes appearing behind the minimap instead of above it.

  • Fixed the "Restore Lab" panel rendering larger than the crafting panel at wider resolutions.

  • Fixed cave lighting illuminating the Earth surface background.

  • Fixed hard edges appearing in cave graphics.

  • Fixed Earth ambience not starting during the first dialogs after leaving the lab.

  • Fixed Escape opening the menu instead of closing an open backpack.

  • Fixed nearby light sources, like the lantern, lighting up the background mountains.

More from Funorbit

Other announcements

All news
Game update16 Sep 2026v0.8.1 betav0.8.1 beta Changes · Updated the wolf's growl and death sounds. Bug Fixes · Fixed bats fading out oddly on death instead of disappearing instantly like other flying animals. · Fixed music taking too long to start after leaving the lab for the first time. · Fixed the lab showing up on the minimap before the mission asked you to go there. · Fixed wolves vanishing instantly on death instead of fa…Game update13 Sep 2026Funorbit v0.7.1 Beta - Smoother Exploration & Safer RespawnsThis update improves world generation, respawning, save management, and overall menu polish. Changes · Reduced jump strength inside buildings and caves. · Reduced noise in the Earth day ambience. · Added the ability to delete saved games from the Load Game screen. · Menu confirmation dialogs now use fully opaque backgrounds. Bug Fixes · Decorative trees now continue generating as you explore be…In-game event12 Sep 2026Update v0.7.0 Beta - Abandoned Buildings & Backward ShootingExplore abandoned buildings on Earth, shoot at enemies chasing you, and try the new difficulty options introduced in v0.6.0. Here’s everything included across both updates! New Features · Enter abandoned buildings on Earth. · Aim and shoot backward while running. · Choose Easy, Normal, or Hard difficulty, affecting survival, enemies, recovery, and respawn penalties. · Unlock Sandbox (Space) per…