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Stellumbra PlaytestNewsstellumbra-playtest-v0.0.27
Game update

stellumbra-playtest-v0.0.27

Stellumbra Playtest · published 14 Sep 2026, 02:11 UTC

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Fixes

  • Text when planning a raid was duplicated twice on top of one another in UI.

  • Fixed error where enemies are headless but still alive; was playing a sound that didn't exist.

  • Fixed error where bleed was called multiple times on limb destroy, causing lag in combat.

  • AI would start an attack... mid attack, because of bugged 'react state'.

  • Fixed a human prefab airlock used in generation that was bugged. Couldn't walk through airlock door.

  • Fixed a bug where you wouldn't get sucked into space if you stood in an open airlock door.

  • Fixed double airlock doors, standing in block on right; you couldn't breathe.

  • Fixed ability to walk to and open / close air vent, both floor and wall vents.

  • Duplicate help content removed. Replaced it with building help.

  • Wide face and thin faces needed to be swapped in character customization.

More from Stellumbra Playtest

Other announcements

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In-game event14 Sep 2026stellumbra-playtest-v0.0.26Additions - 11 technodes added and the tech tree was reworked. Players can now research to craft weapons, armor, clothing and medical supplies that I didn't get around to before. Build a research bench to see changes. Still working on this. Fixes - A bug where quest rewards were loading improperly on loading game. - Invisible floor after loading a game. - Being unable to move a ship after loadi…