A quick update ahead of the September 15th launch. No new content this time, just some fixes and an audio pass.
Bug fixes
- Fixed several town NPCs slowly drifting from their spot during long play sessions. Kaelviir, Remi, Hilda, Logan, and Mayor Perceval could inch away from where they belong the longer you stayed in the world. They now stay put.
- Fixed the town interface sometimes disappearing after leaving a building. Exiting somewhere like the Storehouse right after entering could rarely leave the town UI gone.
- Raised the character limit on the in-game feedback form from 1,000 to 2,000. Room for longer bug reports and suggestions.
Content
- Renamed the Chapter 4 stages.
Audio
- Added hover sounds to: traps, ability selection, and town building buttons.
- Added dedicated sounds for entering the Shop, Scriptorium, Town Hall, and Storehouse. Each building now has its own sound instead of a generic one.
- The Mastery window now plays its own distinct sound when opened, instead of the generic sound.
- Made several rounds of audio mixing adjustments across sound effects and music.
Regards,
Kalradia