--Enemy HP now scales with fight duration (applies throughout Normal and Endless modes)
--Added spotlight and character outer-glow presentation when casting a Secret Art
--Added Skill VFX Opacity settings, with separate controls for player and enemy effects
--Weapon life steal now settles on an interval; Regen gains now include a soft cap
--Reworked Boss Nether Union combat AI: distance-based skill selection, clearer chase claw and blink behavior
--Dual-Boss battles now share a single merged HP bar (uses the stricter result among time, HP, and time×HP)
--Elites and Bosses are no longer affected by knockback
--Improved encounter trigger rules and same-tile re-entry handling, and clarified timed / permanent effect descriptions
--After entering Lock / Remove in skill choice, you can cancel with Esc without consuming a use
--Fixed abnormal projectile size after toggling Golden Core
--Fixed Rock Erosion corrosion layers stacking incorrectly
--Fixed incorrect school skill counting during synergy conflicts
--Fixed inaccurate summon cap counting for Frostfang Demon Wolf
--Fixed mismatch between panel summon count and actual summons for Thunder Phantom Leopard
--Fixed pierce detection for Sixfold Lightning Lash so every hit deals damage
--Fixed Silent Tune Secret Art · Clouddream Strings failing to cast after wind-up
--Fixed Silent Tune Secret Art · Clouddream Strings hit VFX abnormally sticking to enemies
--Fixed monster spawning pausing while continuously moving
--Fixed Boss camera getting stuck
--Fixed HP regen VFX playing repeatedly
--Fixed wave clear progress not being recorded correctly
--Fixed edge-case issues with Level-up to Stones
--Fixed abnormal refresh when skills are already at max grade in skill choice
--Fixed blank or out-of-sync grade-up text
--Fixed Dash getting stuck and becoming unusable
--Fixed Dash animation locking up or failing to cast at high attack speed
--Fixed letterboxing, wrong-monitor display, and flickering when switching resolution or window mode
--Fixed exceptions caused by Buff / SFX errors when exiting battle
--Fixed Buff colored-text hover issues: end-of-line miss clicks, sticky popups, and leftovers after Esc
--Fixed enemies prioritizing nearby summons when the player is farther away
--Fixed EXP / Spirit Stone drops showing as white blocks or broken textures
--Fixed Secret Art wind-up dark veil covering gold / white VFX and projectiles
--Fixed encounter VFX freezing or cutting off incorrectly during pause or interruption
--Pressing Esc or gamepad Cancel on the title screen now correctly shows the quit confirmation
--Summons now pull back to follow when too far away, reducing abnormal teleporting
--Newbie Mode golden-body aura updated to a gold Overlay look
--Improved Golden Core purchase fly-in VFX
--Continued polish for Golden Core, Talent, and Stats UI
--Combat HUD skill bar now stays in sync with the skill choice panel
--Improved character Secret Art charge bar display and cast timing
--Skill choice now opens after the level-up fly-in finishes, avoiding overlapping presentation
--Hovering over Regen now shows the actual HP restored every 5 seconds
--Improved hit float-text positioning and trail presentation
--Slightly reduced daily combat vignette for a clearer center view
--Improved hitching in high-load combat (reduced VFX, drop, and rendering pressure)