
Hey everybody!
We've got some bugfixes, balancing and optimization changes for the Demo:
Bugfixes & Optimization:
Fixed multiple bugs where enemies could not be targeted or did not die
Reworked the combat speed system to make it more consistent and performant
Fixed a bug where turrets with manual shoot direction did not shoot in the expected direction after rotating them
Removed the option to change the targeting mode on Mine and Air Mine Launcher
Implemented various fixes to make the transition from night to day more stable
Fixed lightning not making the correct amount of arcs between enemies
Fixed a bug where buildings became broken in storage
Balancing:
adjusted ranges of scout enemies
Carriers and Airdrops do not drop enemies anymore when they are killed, only when they reach your base
As always, thanks for playing!
Cheers,
Brainflick