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Mining and DwarvesNewsLate-Game Balance Update
In-game event

Late-Game Balance Update

Mining and Dwarves · published 29 Aug 2026, 05:39 UTC · build 25005897

All newsPlayers around this dateRead on Steam

Late-Game Balance Update

Hey all,

Now that the dust has settled from launch, we took the time to review the most actionable and critical feedback from all the reviews and discussion posts, and one thing was very clear.

The end game idle grind was too much, and it made achievements an unbearable grind.

As a result, we’ve significantly rebalanced the post-Victory skill tree to make its final upgrades achievable without an excessive grind.

The secondary goal was to keep the spirit of the end game, by allowing players to idle if they wish, without abandoning the players who want to play actively.

Apology

We owe you, the player an apology for making the critical mistake of making achievements an unnecessary grind. Hopefully this update will let you feel a sense of completion much quicker. For everyone who gave us this critical feedback, thank you, and thank you to everyone who stuck with the game despite these issues.

Please keep any feedback on this update or other issues coming so we can address it.

Patch Notes:

Void Shard costs

  • Impossible I reduced from 100M to 10M Void Shards

  • Impossible II reduced from 1B to 40M Void Shards

  • Impossible II now requires Impossible I

  • Void Shard costs for several Foreman, Collector, Mage, Multi Ore, and Super Auto Miner upgrades have also been significantly reduced

Overall, the Void Shard cost of the post-Victory tree has been reduced by approximately 96%.

Gold costs

Gold costs throughout the Blood Stone branches have been substantially reduced, particularly for:

  • Foreman Progress

  • Pie Auto-Activate

  • Extra Pie Spawn and Stack

  • Refresher Cooldown

The total gold required after Blood Stone has been reduced by approximately 96%.

Skill improvements

  • Maximum Foreman Income is slightly higher and now requires 10 ranks instead of 30

  • Fully upgraded Refresher cooldown is reduced from 90 seconds to 40 seconds

  • The normal Pie-in-the-Sky spawn chance increases from 28.5% to 46.5%

  • Maximum Pie Auto-Activate Chance remains 90%

  • One redundant late-game Pie Auto-Activate skill has been removed and its power consolidated into the remaining upgrade

Existing saves remain compatible with these changes. Purchased skill levels will be adjusted to respect the updated maximum levels.

Cheers

- Sockhouse

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