
Exark - Patch 1.01
Thanks to all the players who reported bugs on Discord and the Steam forums! This patch 1.01 addresses a number of bugs and other issues, along with adding a few more slots to the Star Atlas for players who want more flexibility with their metaprogression builds.
Features
Added hotkeys for accelerate time, decelerate time, and 1x time (right arrow, left arrow, down arrow).
Added a new row to the Star Atlas storage space.
Added a new setting to always display keyword tooltips instead of having to press Tab (localization pending).
Bug Fixes
Fixed an issue where experience gain from completing a run would be negative.
Maximum Morale capped at 1,000,000,000 (resources are still gained above this amount).
Fixed an issue where buildings in shop would display the wrong tile indicators.
Fixed an issue where the game would sometimes become unresponsive if a crew with an "enter a settlement" triggered effect is assigned to a Rite building.
Fixed a bug where slotting a self-destroying item into The Aureate Throne causes issues when the destroy effect is triggered.
Fixed an issue where "on acquire" effects would not trigger when dragging a building from the shop directly onto the ark to upgrade or rig another building.
Fixed an issue where rotating buildings onto the grid could occasionally lead to placement overlap with Immovable buildings.
Fixed an issue with Rigs where it was occasionally possible to place a Rig on top of another Rig.
Fixed the Courtier drop pool not resetting between runs.
Fixed an issue where Emerald Court Vizier would drop from effects that grant Inventions.
Fixed a text issue with the Nuclear Warhead keyword.
Fixed missing art for Modular Reactor, and corrected border coloring for some House Imperia reactors.
Fixed Academy being wrongly named Symposion.
Fixed text colouring on event choices sometimes being difficult to read.
Fixed a bug where the game could be reloaded repeatedly at the final stage.
Fixed the Gravedigger achievement being incorrectly awarded.
Fixed a number of typos.
Known Issues
Excavation occasionally does not upgrade the correct number of times when upgrade/trigger multipliers are active.
Investigating a potential issue where the Reactor may disappear.