Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Space Station DesignerNewsSpace Station Designer - Dev Diary #16: Lunar Space Elevator: History & Physics
Community

Space Station Designer - Dev Diary #16: Lunar Space Elevator: History & Physics

Space Station Designer · published 20 Aug 2026, 12:59 UTC

All newsPlayers around this dateRead on Steam

Welcome to the sixteenth Dev Diary entry of 'Space Station Designer'! Today, we're looking at the real-world science and history behind one of humanity's boldest concepts: the Space Elevator.

What is a Space Elevator?

A Quick History Lesson

The space elevator isn't a modern science-fiction invention. Here’s how it started:We know Konstantin Tsiolkovsky as the Russian ‘father of rocketry’, because he figured out the ‘Rocket Equation’ way before modern rockets existed. It happened that he visited the newly constructed Eiffel Tower at the 1889 Paris Universal Exposition, where inventors and engineers showcased their latest designs.
Konstantin Tsiolkovsky - Soviet postal stamp of 1986At 312 meters tall, the Eiffel Tower was the tallest man-made structure on Earth, an incredible feat for 1889! Before its construction, many engineers feared that a metal tower of that height would simply be snapped in half by violent high-altitude winds. It still stands today.

Eiffel Tower as in 1889
Tsiolkovsky, quite obsessed with space-related topics, could not help having that thought: ‘What if we just kept building up until the tower reached past the atmosphere and into space?’ Remember that back then, there were only very crude powder rockets, for fireworks or military use, and no guidance mechanisms. So the idea of a ‘tower to space’ wasn’t that crazy, all things considered.It turns out that the modern concept of Space Elevator also came from Russia (at that point Soviet Union), in 1960. It was the work of Engineer Yuri Artsutanov. But Sputnik had been sent into orbit 2 years ago, and the R-7 rocket had a reasonable success rate. So the article was seen as an interesting curiosity, but not as something immediately useful.
Modern Space Elevator concept

The Basic Theory: Gravity vs. Centrifugal Force

So, how do you keep a tens-of-thousands-of-kilometers-long cable from crashing down? You have to use Newtonian mechanics to balance two forces: the gravity which is pulling down and centrifugal force which is pulling up. Here are the basics.

The Anchor Point

It’s an orbit where a satellite stays fixed over the exact same point on the planet’s surface. On Earth, this is Geostationary Orbit (aka GSO) at 35,786 km of altitude (quite an Eiffel tower!), where a full, circular orbit matches the Earth's 24-hour rotation. Oh, and by the way it works only above the Equator.

The Tether 

Let’s say you somehow stretched a 35,786 km long tether up to GSO. Congratulations! But simply anchoring a cable at the surface and dropping it from GSO simply won't work : gravity will yank it straight down. The good news is, there is a solution. Hint: you’ll need some extra thousands of kilometers of tether.The problem here is that no force is balancing G (Gravity). The tether falls on Earth.


Counterweight and equilibrium

To balance the cable you need to extend the tether past GSO into deep space and attach a heavy counterweight. 

If balanced with millimetric precision, the counterweight "pulls upward" like a sling (centrifugal force) while Earth's gravity "pulls downward" (gravity), creating tension on the tether. The equilibrium point won’t be at the GSO station, but way above it.To sum it up, here’s the ‘forces equilibrium formula’:

Where: G = Universal Gravitational Constant ; M = Mass of the reference body (Earth) ; r = radius (distance from point to the center of mass of the planet) ; v = orbital velocity.

So if the idea is not new and the physics works, why don’t we have a Space Elevator on Earth? In the next diary, we’ll look at the nightmare logistics, the Gemini XI tether experiments, and why setting it up on the Moon changes everything.

--Ignacio, Mauricio, and Nicolas (Polar Motion)

More from Space Station Designer

Other announcements

All news
Community30 Jul 2026Space Station Designer - Visuals, gameplay, and polishing updateDear Station Designers, Last month we unveiled Space Station Designer version 00.06.00 , which included new gameplay features, improved visuals, and various QoL improvements. We made some good progress this past month across various areas, and today we're pleased to share Space Station Designer version 00.06.50 with all of you. If you're interested in the full list of changes and additions, ple…Community23 Jul 2026Space Station Designer - Release Date AnnouncedWe’re thrilled to announce that Space Station Designer is coming on November 18th ! This is the second large game from Polar Motion , the creators of Buzz Aldrin's Space Program Manager . The game is under heavy development, and there is a closed beta available for players who are interested in trying it out in its current state and giving us feedback. If this is your first time hearing about S…Community24 Jun 2026Space Station Designer - Visuals, gameplay, and QoL updateDear Station Designers, Back in late March we released Space Station Designer version 0.5.130 , which featured dozens of improved gameplay mechanics, QoL additions, bug-fixes, and general improvements. After another three months of work, today we're unveiling Space Station Designer version 00.06.00. This update includes a combination of additions and improvements, including updated visuals, new…