Hey everyone, apologies for the delay in updates (as you’ll all see was slightly prolonged by observing the solar eclipse that was happening!). To start off with, we're pleased, delighted and relieved to re-confirm and announce you’ll be able to jump into Rogue Eclipse this upcoming Friday 14th of August 2026 at 12 PM BST!
From a more personal standpoint I really appreciate the patience and the outpouring of support with regards to the delay; I cannot express my gratitude to you all in terms of how it reaffirmed the decision to make sure that everyone experiences the release as intended (I imagine post-launch I’ll unpack the chaos that was unleashed as a result!).
One last note before we move onto further details about the game while the team is small we’re very much committed and looking forward to expanding Rogue Eclipse further post-launch; we do have an internal plan and roadmap which we look forward to discussing in due course.
With that said, let’s do a deep dive into how you can expect the game to play out once you get your hands on it!
Starfighter Customization:
In Rogue Eclipse our philosophy had two outlooks when it came to starfighter builds:
You find the build that works for you and really focus on mastering it
Have a more playful exploration where you can experience anything from building a starfighter that’s quite robust to one that leans into maximum maneuverability or speed (while putting oneself at risk for getting absolutely wrecked!)
While your frame does ultimately determine the base set of stats, if there’s a craft that you like but wish it had faster engines or stronger shields that is where the engine and generator options come in. Bottom line, we wanted to have a system that could be quite intuitively understood from the outset.
Progression/Unlocks:
Now you might wonder, how do you get your hands on all of these starfighters and subsystems?
Call ourselves old fashioned, simply put the further you get into a run within a chapter you unlock a new part. Pilots will already have to be dealing with the venerable nightmare of enemy encounters that await them so we figured it’d just be better to keep that straightforward!
I’ll also just highlight when you unlock new starfighters and subsystems, these unlocks are permanent - so have no fear of going into battle with your new shiny toys!
Starfighter Tuning:
As you progress through a run you’ll be able to tune your starfighter. Consider this analogous to OS-Tuning or Parts Selection in a certain other ace flying experience (if you know you know 🙂).
We wanted to have an experience where the choice was simple: your skill mastery as a pilot is front and center, ultimately enhancing your starfighter is there to help give you the edge over your foes in combat. The risk ultimately becomes: do you take shortcuts to reach the end faster or enhance your starfighter in being prepared for the more challenging adversaries that await?
As a final note on this, we will look into expanding the selection available here post-launch and obviously adjust based off of any feedback should it come up!