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Sword & Banner Playtest
News
Demo 0.2.3 - Patch Notes
Game update
Demo 0.2.3 - Patch Notes
Sword & Banner Playtest
· published
3 Aug 2026, 07:23 UTC
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Players around this date
Read on Steam
Battles
It's now possible to only deploy a subsection of your army
Fixed idle units noticing nearby enemies after a random delay; a standing line now reacts together instead of waking up one by one
Interface
Overhauled the UI across the whole game. Aiming for consistent dark panels, clearer text, and one visual language on every screen
Rebuilt the Custom Battle setup screen to match
Merchant caravan trading now matches the settlement marketplace
Buying food shows how many days each stock will feed your army
Bigger, clearer text on the in-battle command bar
Bigger main menu buttons
Fixed a crash opening the Quests tab when a completed quest is no longer offered
Performance
Battle optimisation pass, mean frame time before → after:
250v250: 7.7ms → 7.2ms (131 → 140 fps)
500v500: 10.6ms → 8.9ms (95 → 112 fps)
1000v1000: 16.1ms → 13.6ms (62 → 73 fps)
2000v2000: 31.6ms → 25.3ms (32 → 39 fps)
Stutter frames cut ~85% in the 1000+ battles
Fixed orders in huge battles queuing behind a backlog for seconds; commands now execute within a few frames at any battle size
More from Sword & Banner Playtest
Other announcements
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Game update
20 Sep 2026
Demo 0.3.9 - Patch Notes
Demo 0.3.9 New · Rebuilt looting and inventory as one two-panel screen: category filter, sort by name, slider or Shift/Ctrl to move stacks, "Take all", and item tooltips. Added a Drop action to the Inventory tab. · Added the ability to take a cart or wagon straight from the loot screen, with its carrying capacity applied immediately. · Added a category filter to market screens and made columns…
Game update
14 Sep 2026
Demo 0.3.8 - Patch Notes
Demo 0.3.8 Battles · New: optional tactical pause. Turn it on in Settings, then press Space in a battle to freeze the fight and give your orders at your own pace. Movement arrows and destination markers show while paused, and your orders carry out the moment you unpause. It can be rebound to another key, and it is off by default. Indicators for charges still need to be added. · Custom battles n…
Game update
13 Sep 2026
Demo 0.3.7 - Patch Notes
Demo 0.3.7 Battles · Shield wall placement previews now update live to show where your men will actually stand. · Enemy armies now try to march around large rocks and rivers rather than straight into them. · Enemy armies now cross fords to reach you instead of stalling at the water's edge. Interface · Market and inventory items now show a tooltip — what they're worth, how they're made, and whic…