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Sword & Banner PlaytestNewsDemo 0.2.1 - Path notes
Game update

Demo 0.2.1 - Path notes

Sword & Banner Playtest · published 31 Jul 2026, 21:53 UTC

All newsPlayers around this dateRead on Steam

Battles

  • Dragged formations now order themselves: shields take the front rank, unshielded melee the middle, ranged the rear. Squares and circles do the same by ring, shields on the outside, bows in the core
  • Soldiers in a shield wall keep facing the wall's front while they move, and only turn when they engage
  • Esc now closes the battle pause menu as well as opening it
  • 'Take All' on the prisoner screen now fills your capacity with the most valuable captives first, lord included

Overworld

  • Bandits can no longer jump you during the landfall opening. The world holds off until the first fight is done
  • The men now eat a spread of up to three food types a day instead of draining one type to zero, so a varied larder actually improves cohesion
  • The top-bar food days and wage bill react properly to food rations and wage settings
  • Unit types with every member wounded no longer vanish from the Army tab. They show as "x 0 (3 wounded)" until the men are back on their feet

Quests

  • The camp bounty no longer dead-ends when a lord burns the camp before you get there. The job fails honestly in your journal and the sergeant points you at a fresh bounty at another town

Interface

  • Every font size now lands on the pixel grid, so text renders crisp instead of split between pixels. The quest tracker and events log keep their compact size by choice
  • Icons got a size pass: item, stat and skill icons draw at a uniform doubled size, tab glyphs match, and unit thumbnails are bigger on every screen
  • Unit thumbnails now centre the unit in the frame, the same way the battle selection cards do
  • The skill tree no longer grows a needless vertical scrollbar, and its horizontal one is visible without scrolling down
  • The market quantity slider ignores the mouse wheel, so the wheel scrolls the list again
  • The marketplace column headers are pinned: Town's Stock and Your Inventory with their silver counts stay visible while the goods list scrolls
  • The town header is tighter: name, tier and population share one line with the speciality chip, freeing vertical space for the panels below
More from Sword & Banner Playtest

Other announcements

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Game update14 Sep 2026Demo 0.3.8 - Patch NotesDemo 0.3.8 Battles · New: optional tactical pause. Turn it on in Settings, then press Space in a battle to freeze the fight and give your orders at your own pace. Movement arrows and destination markers show while paused, and your orders carry out the moment you unpause. It can be rebound to another key, and it is off by default. Indicators for charges still need to be added. · Custom battles n…Game update13 Sep 2026Demo 0.3.7 - Patch NotesDemo 0.3.7 Battles · Shield wall placement previews now update live to show where your men will actually stand. · Enemy armies now try to march around large rocks and rivers rather than straight into them. · Enemy armies now cross fords to reach you instead of stalling at the water's edge. Interface · Market and inventory items now show a tooltip — what they're worth, how they're made, and whic…Game update11 Sep 2026Demo 0.3.6 - Patch NotesDemo 0.3.6 Battles · Hover one of your soldiers in a battle to see their name and portrait on the info card. Fixes · Fixed a black screen on startup that stopped some players reaching the main menu. · Likely (still unconfirmed) fix for a bug where every town but the capital could vanish from the map after the opening battle, with all armies then spawning from that one city. If it still happens,…