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Dewdrop DynastyNewsThe Game Is Ready, We’re Just Waiting on Steam
Community

The Game Is Ready, We’re Just Waiting on Steam

Dewdrop Dynasty · published 22 Jul 2026, 20:43 UTC

All newsPlayers around this dateRead on Steam

Hey, Everyone!

I wanted to give my sincere apologies to everyone for the delayed release.

For those who haven't heard, we ran into a minor issue with Steam the day before launch. We were missing artwork for a Steam Achievement. Even though I submitted the fix within minutes, Steam's review process is, unfortunately, not a quick one.

With that said, the good news is that as soon as we get approval, the game will go live. So fingers crossed that within the next day or so, you'll all be playing it.

Thanks so much

– Goodgis & The Firith Team

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Game update6 Aug 2026Patch 1.0.8 (No Input Fixed)Hey Everyone, Apologizes for the delay on this quick update! For those who don't know, I still work a fulltime job and haven't had much time to get through all your feedback this week. The goods news though is: · Control input mapping not working on start should be fixed · Chargeshot resetting when looking down should be fixed I have a bigger update in the works, but wanted to get this out in t…Game update31 Jul 2026Patch 1.0.7 (Upgraded Input Mapping, Mouse Controls, & More)Hey everyone! Another patch is here, and this one is a bigger one. Thanks so much to everyone leaving positive reviews and sharing feedback. I’ve been reading through everything! Full patch notes: Quality of Life · Improved keyboard input mapping · Allowed unassigned keys · Added Mouse controls · Separate menu controls · Map the same key to multiple inputs · Added the ability to look above and…Community27 Jul 2026Price-drop Dynasty! 🎉 (More Updates on the Way!)Hey, Everyone! I wanted to give a quick update on Dewdrop Dynasty and where things are headed. First, I’ve decided to lower the price from $19.99 to $11.99 . My goal has always been to make Dewdrop Dynasty polished, fun, and a great value. I know there are still bugs to fix and plenty of feedback to work through, but I’d rather make the game more affordable while I continue improving it. (If yo…