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Starborne: FrontiersNewsPatch 3.18
Game update

Patch 3.18

Starborne: Frontiers · published 24 Jul 2026, 16:21 UTC

All newsPlayers around this dateRead on Steam

Features

  • Bounty fights now scale to the same difficulty over 32 stages instead of 15. Several stages have been added in between the preexisting ones to smoothen the difficulty curve. As a result, the enemy unit level increase has been normalized to 4 levels per stage.
    Additionally, the Affinity now rotates every 4 stages for Bounties, with the last 4 stages being the same Affinity that players are used to for the Bounties. As part of this rebalancing, EXP bit rewards have been significantly reduced, and first-time clear rewards have been adjusted. The pre-requisite for unlocking Abyssal Bounties is now Stage 32 of that Bounty, and mission/progression event challenges have been adjusted to 32 Stages.

Balance Changes

  • The requirements for the weekly Mission to "Complete live events" have been reduced from 1/3/5 down to 1/2/3.
  • Incoming Damage Reduction, from sources that isn't Defense, is now hard capped at 70%. Any overflow is clamped down to the 70% maximum.
  • Meatshield's Passive skill now only shares his base defense (pre-combat), and not his in combat buffed defense.
  • Wusheng's passive skill has been updated, and he will no longer lose stealth when taking direct damage.
    "This Unit gains Stealth for 1 turn after critically damaging an enemy.This Unit takes 25% less direct damage while Stealth is active. If directly damaged while Stealth is active, remove Stealth. This Unit starts combat fully charged."
  • Zosimos Balance Pass
    • Active skill
      "This Unit deals 170% damage and inflicts Inc. Repair Down 2 and Inc. Damage Up 2 for 2 turns. If the target was repaired this round, this Unit adds 1 charge to its charged skill."
    • Charged Skill
      "This Unit inflicts Reversed Repairs for 1 turn and deals 300% damage, and inflicts Block Repair and Inc. DoT Damage Up 2 for 2 turns."
    • Passive Skill
      "When an enemy performs a repair, this Unit adds 1 charge to its charged skill.Additionally, this Unit removes 1 charge from the enemy's charged skill for every second repair they perform."
    • Refit 4
      +60 Hacking / +8% Speed has been replaced with an upgrade for the Passive skill, increasing the rate at which the passive skill removes charges from enemies.
      At Refit level 4 the charge removal triggers on every repair enemies perform, up from triggering on every other repair enemies perform.

UI, Visual & Audio Changes

  • A new loot preview has been added to Bounties.
  • Inbox claims are now grouped together. No need to claim and delete multiple different items after purchasing an offer, claiming a promo code, or receiving a message including several items.
  • A "+" button has been added next to the Implant Ejector counter in the Unit management Implants tab, which will take the players to the Implant or Platinum market offer, depending on if the player has enough Implant Essence to buy an Implant Ejector, and alternatively falling back to the Platinum version of the Implant Ejector offer.
  • Implants can now be swapped directly from other units in the Implants tab.
  • Level requirements are now shown on units required for Fusion.
    The upgrade button will be visible and will lead to the hanger when the level requirement is not met.

Bug Fixes

  • Purifiers Charged skill now correctly includes itself.
  • The "Reverse repairs" debuff now correctly turns repairs into damage again.
  • Fixed an issue with the Vault Phase 4 Core and Corrosive Infusion description.
  • Fixed an issue with the burner set so it now only applies inferno to the main enemy target that is hit.
  • Fixed an issue with the tutorial being breakable in stage 1-7 if a player managed to equip items on units beforehand.
  • Fixed an issue with the implant stat previews not showing correct information.
  • Fixed an issue where opening implant filters on a unit selected in combat could change the character art to a different unit.
  • Fixed a UI issue after returning from fusing a unit.
  • Fixed a UI issue when returning from upgrading a unit.
  • Fixed an issue with the fusion upgrade button, so it now leads to quick rank instead of the hanger when ranking a unit from 5 to 6.
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