Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Deceit 2News2026.3.4 - Mid-Season Update: Ranked Reset, Tournament & Balance Changes
In-game event

2026.3.4 - Mid-Season Update: Ranked Reset, Tournament & Balance Changes

Deceit 2 · published 16 Jul 2026, 10:10 UTC · build 24222074

All newsPlayers around this dateRead on Steam

A new update is now live, bringing a fresh round of balance changes headlined by the Shroud - its Duel ability is now available from the second Reality Phase & only during the day, alongside tweaks to the Vampire, Alien, and Voidstalker. On top of that, the Mid-Season Ranked Reset has arrived with rewards rolling out for last split's top climbers, our first Deceit 2 Tournament is on the horizon, and we've bundled in a range of fixes based on your reports.

MID-SEASON RANKED RESET

Ranked has been reset for the second half of the season, and rewards for the first half are being handed out. If you hit the heights before the reset, here's what's coming your way:

Reached Master:

  • Master Emblem

  • Dandy Badge

Finished in the Top 25 on the Leaderboard:

  • Top 25 Emblem

  • Quick Draw

Both the regular and Legacy game modes have their own versions of these rewards. Congratulations to everyone who earned them - and with the Master leaderboard freshly reset, the climb starts again now. Good luck out there!

DECEIT 2 TOURNAMENT

Think you've got what it takes? Our upcoming tournament is your chance to prove it — with exclusive rewards up for grabs that you won't be able to earn anywhere else.

Qualifiers: 24th – 25th July

Main Event: 31st July – 2nd August

Sign up at the link below to secure your spot. We'll be sharing more details on the format and rewards soon, so keep an eye on our channels.

Sign up form: https://forms.gle/RUPUxSChTwoCjX829

The Main Event will be broadcast on our Twitch channel, so tune in and cheer for your favourite competitor to win.

PATCH NOTES

Improvements

  • Added System Message functionality, allowing us to share important information with you in-game.

  • Added a Motion Blur setting on console.

Balance Changes

  • The Tannoy is now only available from the second Reality Phase.

  • The Vampire now starts draining sanity 0.5 seconds earlier during executions.

  • The Alien no longer loses energy after a successful execution during the Ritual Collapse phase.

  • The Shroud's Duel ability is now available from the second Reality Phase.

  • The Voidstalker's Voidblast placement animation now plays slightly faster.

Fixes

  • Fixed the Sheriff being unable to execute a player with an active adrenaline effect.

  • Fixed Terrors blinking before teleporting at the start of a Reality.

  • Fixed Subjects in a Shroud Duel being able to stow their items.

  • Fixed the Shroud not being banished if in the Arena when the Escape Key is claimed.

  • Fixed the player still being able to die after being saved by the Guardian.

  • Fixed being able to stow a Return Pad during use or placement.

  • Fixed two players interacting with the microscope causing one of them to get a black screen until the next phase change.

  • Fixed sprint not being cancelled while placing items on yourself.

  • Fixed the fog in the middle of the Shroud Arena being too dense.

  • Fixed the Magical Painting task being too dark.

  • Fixed the pin note on the locked doors objective being too dark to read.

  • Fixed a bug spot on Wild West.

  • Fixed settings being marked as "dirty" on open.

  • Fixed settings saving when using the "Back" action.

  • Fixed the Graphics Quality preset resetting to "Custom" upon opening settings.

We hope you enjoy the update - and we'll see you on the ranked ladder and at the tournament. Good luck!

The Deceit 2 Development Team

More from Deceit 2

Other announcements

All news
In-game event9 Sep 2026Evolution Season Follow-Up: Improvements and FixesEvolution launched last week as our biggest update in a while, with a full engine upgrade under the hood, and you've been quick to tell us what broke along the way. This patch works through the issues you've reported most across performance, Legacy mode and the Space map, and adds a few improvements while we're at it. Improvements · The Decoy now sprints, so it's a much more convincing stand-in…Major update3 Sep 2026Evolution Begins - Season 4 Is Here!Subjects, The Ritual is evolving. Something ancient has clawed its way out of the past - and the Game Master is only too pleased to let it loose. Season 4: Evolution charges in today with a prehistoric new Season Pass, alongside an expanded Game Master presence, revamped lighting across every map, clearer Role ability effects , our upgrade to Unreal Engine 5.8 , the Ranked Season 4 reset, new S…In-game event20 Aug 2026Deceit 2 – 2026.3.6 – Wild West Map Update & Wheel ImprovementsA small update is now live, focused primarily on tightening up the Wild West and making several player actions feel less restrictive during movement. We've made a few changes to the Wild West layout to improve sightlines, reduce some of the quieter hiding spaces, and make the map feel a little more compact. We've also made Second Sight and the various player wheels usable while moving through t…