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Horse Racing ManagerNews[0.9.8.0] & [0.9.8.1] - 2026-07-15
Game update

[0.9.8.0] & [0.9.8.1] - 2026-07-15

Horse Racing Manager · published 15 Jul 2026, 06:41 UTC

All newsPlayers around this dateRead on Steam

[0.9.8.1] - 2026-07-14
Added
- In stable add breeders tab, so that you can quickly see your standing studs and leased mares situation for whole stable
- Add standing stud and leasing mares to data table context menu

Improved
- When real life schedule is on, racecourses don't regulate the prize pools anymore
- The race register now prefers graded races for graded horses, the fill improvement we made sometimes had G1 horses racing open races etc.
- Save stable valuations for 10 years instead of 2, added some control to shares page so that you can better see your company valuation history
- Change staff training to weekly for better performance
- Remove half simmed entity system, it did not bring the expected scale we wanted and was a failure overall since it has introduced 50-100 bugs since it's release atleast. Removal actually led to better performance overall in sim times. We are thinking of other ways to bring scale.
- Training is now 3x more efficient to sim
- Race engine is now x2 more efficient to sim
- Around 15 smaller optimizations that added up to an overall speedup, hopefully not breaking too much

Fixed
- Sorting issue in breeding tables breeding ability was sorting alphabetically
- The stud / lease auto fee tracking now works better
- Mare leases increased by quite a lot for a better balance
- In standings fix the "Times" tables
- A null reference issue in the audio system

[0.9.8.0.2] - 2026-07-13
Added
- Breeders now get a 10% breeders fee of the purse, you can turn this on and off in the game rules

Improved
- Load the table sprites on different frames to prevent lag when scrolling fast
- Changed a bit the balance of breeding fees
- In auction preview you can now use up and down arrows

Fixed
- The player no longer gets unassigned as jockey from their horses when a day passes
- Reverted the 2yo able to register to any race, and brought back juvenile races due to popular demand
- Changed where racecourses and auctionhouses can't go negative in valuation
- In standings -> breeding fix the avg potential stars
- Only show animals for own stable
- Floor for prize money for graded races

[0.9.8.0.1] - 2026-07-10
Improved
- Management courses now increase negotiation skill, same with some negotiations that were missing success points like job application and bank loan
- Quick filters to trials history

[0.9.8] - 2026-07-10
Improved
- In the market featured page, add a roll button to get fresh horses
- Upgraded Godot from 4.5 to 4.7, this should make the game a bit more efficient in our testing
- Horses should now fill races better and the balance should be better
- Removed juvenile races, made it where 2yo does not have limits to enter races
- You can now buy aparments from the asset tab also in your profile, added also some more hints to the UI where you can buy housing
- You can now favorite a max 10 entitites instead of 2
- Equity requests and what you can ask has been divided by 10 to make it more realistic, and the start game progression a bit slower
- The horses you will get in jockey mode should be a bit better, also the amount of horses in the open positions is calculated now better
- CPU is better at hiring the correct amount of jockeys

Fixed
- Automatic training now also lowers health risk by a small bit
- Crash when waiting for a response when negotiating and pressing ENTER
- Monthly reports showed multiple months in the graph
- Monthly reports sent now on the 1st of the month
- A memory leak caused by engine upgrade that caused crashes
- In stable some pages were broken (like non-races and retired), these are now fixed
- In main menu the custom schedule could overflow in some cases, added a scrollbar to the instructions
- Possible fix for a bug where you could not remove a favorited person in some cases
- Save system announcing it failed to copy autosaves if the autosave folder doesn't exist
- Emails firing off like class trip when you own a stable but no horses
- You can now via your profile and training change the course you are on even if you are unemployed or working as jockey
- Dot bullet points caused text not to be translated automatically
- When horses are born, their value is more stable now and does not jump or go down after approximately one month
- Issue where the OS would constantly overide some settings, even if you had changed them before
- Some untranslated parts of the game added to translation pipeline
- Race scene standings UI no longer removes finished horses from the list
- Race scene standings UI should no longer stay open if the mouse cursor is quickly moved outside its bounds

More from Horse Racing Manager

Other announcements

All news
Game update15 Sep 2026[0.9.11.1] - 2026-09-15Added - Now get invites for concepts where your horse is involved to pre-gala and before final race - Journalist now asks questions around concepts where your horse is racing Improved - You can now choose in settings if concepts where your horses are running come in or all concept results - In interface settings you can now choose to only show verified information on the oldschool racecard - In…Game update14 Sep 2026[0.9.10.9] - 2026-09-14Added - Bald & buzzcut hairstyle Fixed - Turn down jockey offer emails a bit - Remove historical concepts - Freelance jockey list showing horses with jockeys assigned - Freelance jockey gigs not linked to the correct race - Cancelled race still showing up in Past Races - Horse animations at the gate when horses are in the idle state - Incorrectly formatted track length, in the custom racetrack…Game update13 Sep 2026[0.9.10.8.1] - 2026-09-12Fixed - Bug where the autoregister also for non-concept races could register without a cooldown - Staff hiring should work a bit better now, so less empty stables - Bug where the birth mode setting changed on load game (this seemed to be a more visual bug - Update cocept names and descriptions) - Manual stallion fee resetting - World generation rules immediately respected, not after the start 1…