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TrackDayRNewsMAJOR RELEASE UPDATE - Build 1.0.112.51
Major update

MAJOR RELEASE UPDATE - Build 1.0.112.51

TrackDayR · published 27 Oct 2024, 14:01 UTC

All newsPlayers around this dateRead on Steam

MAJOR RELEASE UPDATE - Build 1.0.112.51

Here we are guys!The time has finally come to drop the update!

TOURNAMENTS GAME MODE

The Tournaments game mode will complement the TimeAttack one but will introduce virtual credits, which can be spent to be eligible for any tournament you want. The fastest player in each tournament will earn the most credits, but prizes will still be given throughout the top 10.Are you going to be the new King of TrackDayR tournaments?

NEW YAKUZA PROSTOCK DRAG BIKE

Pro Stock drag racing motorcycles are designed for straight-line racing, with blistering acceleration over short distances. These bikes use powerful engines, producing between 350 and 400 horsepower. They are built to be lightweight and aerodynamic, with specialized tires for maximum traction and reinforced frames. They can reach speeds of over 300 km/h in just a few seconds.

NEW TRACK - THE COMPOUND

This amazing new track combines a SX training track with a big jumps playground track where you can train on whips, oppo whips, frontflips, backflips, wallride, quarter pipes, etc. The SX Training track is ready to be raced online and in timeattack on the other hand, the playground track is ready to record super video to share with your friend!

Watch on YouTube

NEW LEADERBOARD GRAPHICS

In the TimeAttack and Tournaments modes, new graphics have been implemented for those who manage to place among the top of the leaderboard for both the Telegram and Discord channels. Now all you have left to do is to be among the top in the leaderboard!

MATH AND PHYSICS FIXES

A major update to the game's physics engine: an issue related to angle calculations that affected “gimbal lock” associated with Eulerian angles caused distortions in physics calculations, sometimes compromising the gaming experience, has been fixed. With this update, angle calculations have been optimized, ensuring smoother and more realistic movements. Players will now enjoy gameplay that is true to the laws of physics and with improved bike control in all phases of riding.

JOIN TIMEATTACK NOTIFICATION on TELEGRAM

JOIN TELEGRAM BROADCAST CHANNEL

CHANGELOG:

  • new Rev Limiter Simulation logic
  • new simulation for Prostock drag bike rear trail
  • new Yakuza Prostock Drag Bike with liveries
  • add Virtual Rider Backflip control
  • new THECOMPOUND track (SX layout + compound for fun)
  • cleaning scrub code
  • new function that immediately allows you to race against the last one if you don't have a time set in the leaderboard
  • new dynamic fender scratch sound code and sample
  • new Name and Coins UI
  • Added the ability to save the rider's dress after choosing the bike ( experimental )
  • add S500GP with 3d dash
  • Added tag {GEAR} for 3D LCD Mod
  • Added #UI_SPEED tag to display speed and km on the bike dashboard
  • Added #RPMNEEDLE tag for analog RPM needle
  • Added save statistics of Kilometers traveled
  • Upgrade Unity Version to last LTS
  • updated Riverside track
  • hotfix on wheel phase transition calculation ( traction <-> slip <-> brake )
  • hotfix that crashed the game after deleting a MOD bike
  • hotfix on low angle countersteer managment
  • improved maneuverability in direction changes and sequential turns
  • improved directionality at low lean angles
  • hotfix the bike is raised off the ground when placed on the start points
  • hotfix the bike was being changed if you create the server in multiplayer and exit
  • hotfix on some bikes mods the externally loaded skins were breaking down
  • ATV physical files aligned
  • Bagger physical files aligned
  • hotfix Gimbal Lock Error Correction
  • hotfix hard landing on rear wheel
  • hotfix instantaneous roll tipping for pitch angles greater than 90°
  • hotfix rider shake for pitch angles greater than 90°
  • hotfix hard impact glitch
  • hotfix multiplayer start position
  • hotfix multiplayer serialize buffer
  • hotfix stepped face jump weird behaviour
  • hotfix weird stoppie behaviour
  • hotfix weird frontwheel behaviour
  • hotfix overcompression
  • hotfix upside down in air code
  • hotfix in air throttle pitch control
  • hotfix wheelie simulation
  • hotfix math issue on wheeling and turning High angle
  • hotfix Sierra Sm track checkpoints
  • hotfix Sharkbay track "invalid" issues on kurbs
  • hotfix wheelbase calculation with only one wheel on ground
  • Worked on ( sometimes ) bug after crash save
  • Change nearclip ho all helmets
  • bugfix jumpstart on multplayer road races
  • Add Telegram/Discord share picture for Multiplayer race winner
  • bugfix speedTuck on wheelie shake avatar when throttle
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