Improved online match stability and synchronization between players.
Fixed the starting hand being lost when one player loads more slowly.
Card dealing now begins only after both game scenes are fully ready.
Fixed an issue where the opponent’s state could be applied before the game table finished loading.
Improved disconnect handling and proper network session shutdown.
Host authority now remains more stable throughout the match.
Added extra protection against duplicate and invalid network requests.
Player moves are now confirmed before cards are revealed, reducing the risk of desyncs or move changes after confirmation.
Fixed synchronization of canceled interactive effects, shields, and temporary locks.
Fixed the return of Living Cards to the shared deck.
An opponent’s retained card can no longer block normal deck rebuilding.
Fixed remaining-card tracking after each round.
Fixed rematch synchronization.
Steam invitations can no longer replace an already active duel.
Once a match starts, the lobby is locked to new participants.
Fixed blurry card rendering during gameplay.
Standard cards no longer display unnecessary names such as King, Queen, and similar labels.
Named and special cards still keep their unique titles.
Fixed visible card edges and texture clipping.
Characters on standard face cards now fill more of the card while keeping the corner rank and suit symbols.
Fixed effect icons extending outside card borders.
Added new artwork for face cards across different suits.
Fixed card appearance after changing skins: scale, transparency, and card side no longer reset incorrectly.
Added visual previews for available card sets in Settings.
Classic and Divine Game now have separate preview examples.
Fixed the Classic preview previously showing Divine Game cards.
Card skin changes now apply correctly not only to the player and bots, but also synchronize in Online Duel.
Opponents can now see the other player’s selected card skin.
Dealt cards now come from the deck on the table instead of appearing from the corner of the screen.
Played cards now visibly move from the player’s hand onto the table.
Opponent cards also move between their hand and the table instead of being recreated.
Fixed card flip issues during dealing.
Fixed errors that could occur when leaving a match during card animations.
Fixed duration display for Bonus, Cursed, and Interactive card effects.
Effects that last until the end of battle are no longer shown as infinite.
One-round effects now expire correctly at the end of the round.
Until triggered and truly permanent effects still keep their intended duration.
Restored visual effects for special cards.
Fixed panel-opening visual effects.
Removed the unnecessary burgundy background behind score elements.
Improved text readability in the Collection and game menus.
Fixed sizing and positioning of several interface elements.
Fixed blur that could remain after closing Settings.
Fixed blurry Divine Game interface elements.
Improved Back buttons and other navigation elements.
Fixed several item effects that were not working correctly or were not activating.
Fixed items that require card selection or manual activation.
Fixed relic effects being applied to the final score.
Fixed several reward, betting, shield, and card-reveal effects.
Fixed some one-time effects triggering more than once.
Fixed reward display and reward claiming after battles.
Reward selection now works correctly with the updated reward screen.
Repeated clicking can no longer grant the same item multiple times.
Fixed next-reward preview values.
Optimized dealing large numbers of cards.
Reduced the number of heavy 3D operations during card dealing.
Standard dealing animations now use a lighter card-flip method.
Full 3D card flips are still used for gameplay reveals on the table.
When visual effects are disabled, cards no longer create unnecessary 3D render surfaces.
This reduces performance load during dealing and regular gameplay, especially on lower-end systems.
Fixed Steam connection starting twice.
Improved connection error and timeout handling.
Fixed issues caused by repeatedly changing graphics settings during an online match.
Improved stability across multiple rounds, rematches, and player disconnects.