💬 WHAT'S NEW IN THIS BUILD (v0.9.14)
💥 FEATURES & CONTENT
- Implemented core refactorings and tweaks for a future interior system
- OVERHAUL: Completely overhauled the blocking system and F interactions
- Added map "container"-interactable loot items system (not in map yet)
- Introduced a new Hero unit directly into the regular enemy map events
- Talk to the new Hero unit using the F interaction prompt for game instruction
🔧 CORE FIXES & POLISH
- Streamlined legacy enemy spawning mechanics for future story content
- FIX: Resolved a small access glitch affecting some of the new consumables
- FIX: Ensured that spawning hero units are always unique (only one Lana)
🔻 INFO: Full interiors are probably not going to make it into V2 after all. Dungeon crawling needs a more dedicated foundation and narrative weight. Adding that now would not add more value to the game. Instead they will be added during the course of creating quests and only where it makes sense.
💡 EARLY ACCESS NOTE:
With more support, updates will stay fast and consistent! If funding goes well, I can keep building this full-time. Please support my work on Kickstarter and Patreon and watch my videos on YT, thanks a lot!
PATREON - OpenSplit's Official Patreon Page
KICKSTARTER - 3876 AD: Corruption | Hazards & Weapons
YOUTUBE - OpenSplit videos about recent Steam releases
🎊 Stay tuned for more, very soon!