Update Notes
1. **Vampire Rework:** Combat now centers on mechanics involving health expenditure, life-stealing, and converting "Bleed" effects. Added "Nurture" (self-healing/buffing); adjusted "Corrupted Blood," "Blood Sacrifice," and tier-based abilities.
2. **Orthodox Qigong Rework:** Introduced three types of internal energy—Primordial (Hunyuan), Pure Yang, and Dominant—along with conversion mechanics. Adjusted scaling for Sword Intent and techniques; added quick-access shortcuts for channeling energy.
3. **Ninjutsu Ninja Rework:** Added tiered Chakra progression, seal selection, "Black Orbs," and various Ninjutsu techniques; introduced Chakra formation diagrams.
4. **Taoist Rework:** Talisman formations now require loading physical paper talismans and manual activation; added mechanics for durability, sustained duration, looping, and inventory organization.
5. **Necromancer Rework:** Added mechanics for using bones as currency/cost, undead resurrection, and throwing; introduced Archers, Bone Priests, Bone Dragons, and related passive skills.
6. **Bloodline Adjustments:** Rebalanced five new bloodlines using the "Fighter" and "Arcanist" classes as benchmarks; toned down excessive damage-stacking bonuses, rapid-fire talisman formations, and undead summoning yields.
7. **Fighter Adjustments:** Lowered exchange costs for certain "Exotic Flames" and abilities; added minor tiered scaling to the four basic skills.
8. **Demon Hunter Adjustments:** Enhanced "Mark of Evil" and "Target Evil" mechanics; refined synergies between contracts, crossbows, anti-magic rounds, and exorcism effects.
9. **Equipment Adjustments:** Mental energy costs for the "Sword of Fiction" and "Shield of Fantasy" now scale with the item's tier.
10. **Shapeshifter Adjustments:** "Innate Sword" skills used by Shapeshifters now count as sword-based actions and can trigger "Iai" (quick-draw) effects.
11. **New Talismans:** Added fifteen new types of talismans, expanding utility across offense, defense, crowd control, purification, and action support.
12. **Stat Adjustments:** Tweaked stats for existing talismans and the White Phosphorus Grenade Launcher; talisman crafting now uses a tiered probability table, and costs increase for consecutive uses in the same encounter.
13. **Action Bar:** Added an 8-slot customizable action bar; basic actions and active abilities can be dragged and configured via the character panel.
14. **Controls:** Added support for using items via number keys; actions that do not require a specific target can now be confirmed by pressing the same shortcut key a second time.
15. **UI Improvements:** The exchange page now supports navigating back one level at a time using the Esc key; added outlines to player names on the battlefield. 16. "Fatal Blow" now displays overkill damage; optimized the display of damage-over-time numbers, critical hit indicators, healing text, and hit feedback.
17. Optimized multiplayer synchronization to reduce redundant calculations and data transmission; standard updates now prioritize sending only changed data, minimizing input locks during waiting periods.
18. Improved reconnection handling, simultaneous multiplayer actions, and synchronization of new "Bloodline" states.
19. Added missing icons for skills, status effects, and talismans; added battlefield avatars for the Priest and Bone Dragon; synchronized English/Chinese descriptions and the content encyclopedia.
Bug Fixes
1. Fixed an issue where the single-player "Continue" option would incorrectly read a multiplayer save file, causing the game to hang while waiting for non-existent teammates.
2. Fixed missing descriptions for Max HP, Lifesteal, and End-of-Turn Recovery on certain passive abilities in the exchange menu.
3. Fixed issues where status effect stack counts were obscured by adjacent icons and some statuses incorrectly displayed "0 turns remaining."
4. Fixed an issue where unit models remained in their original positions after targeted movement effects (like Arcane Pull) were triggered.
5. Fixed an issue where players would have their turns skipped erroneously after status effects expired (e.g., due to control effects from the Insect Queen).
6. Fixed an issue where "Mind Barrier" failed to correctly block psychic damage; damage previews and descriptions have been updated accordingly.
7. Fixed an issue where teammate details overflowed the window; converted this to a scrollable, independent overview that allows switching between members.
8. Fixed an issue where interacting with an inventory slot after the inventory changed could result in selecting the wrong item.
9. Fixed an issue where dragging an item would continue to use the old item reference if the inventory or equipment changed during the drag operation.
10. Fixed an issue where delayed equipment-change requests could execute across turns or battles.
11. Fixed an issue where battle results could be overwritten by subsequent standard synchronization updates, causing the client to miss the game-over sequence.
12. Fixed an issue where large multiplayer state data exceeded message capacity limits; added chunked transmission and reassembly checks.
13. Fixed an issue where synchronization failure on a single client could affect other normally connected clients.
14. Fixed an issue where the actual content size mismatched the reported message size after certain multiplayer data updates.
15. Corrected the binding of display assets for certain skills, status effects, and battlefield elements.
Update Notice
This gameplay update requires starting a new game session; multiplayer players should ensure all clients are updated to the same version.