🎮
The end-of-game screen now provides a more detailed summary, along with a score.
An information journal is now available in the HUB and during RUNs. It includes ongoing quests and research projects.
The Mage Tower now unlocks the **Spell Power**, **Mana**, and **Mana Regeneration** stats instead of the Laboratory.
Enemies can now gain random affixes. The chance of obtaining multiple affixes gradually increases as you progress through the waves.
🖥️
Added a custom cursor.
New visuals for the end-of-game screen.
New visuals for the main menu buttons.
Added a progress bar to the stat upgrade buttons to show the progress required before an upgrade can be purchased.
Added notifications to the tabs to indicate when an upgrade is available for purchase in another category.
The button used to close dialogue during cutscenes is now hidden.
NPC names are now displayed.
Buildings now have a notification system to indicate when new content is available.
Improved the display of the Laboratory's stat upgrade buttons to make their functionality easier to understand.
📦
Added an options menu.
Added a portrait for the Mage.
Added a Wind active spell: Tornado.
Added a Dark active spell: Void Orb.
Added a Water passive spell: Liquid Armor.
Added an Earth passive spell: Telluric Force.
⚖️
The **"Increase Value"** upgrade for the Critical Multiplier now has an updated scaling ratio to better match its intended progression.
The **Magic** stat now takes spell damage into account when calculating damage.
🐛
Fixed a bug that prevented the highest wave score reached during a run from being saved correctly.
Fixed a bug causing the stat upgrade tabs to lose focus.
Fixed a bug that prevented the full dialogue system from displaying correctly when the player clicked rapidly on the screen.
Fixed several issues related to the **Escape** key behaving incorrectly in the game's menus.
Fixed the display of mana regeneration during RUNs.
Fixed a visual bug with the Magic Grimoire.
🌍
The game is now fully available in English.