
Saving
The game now saves when you enter a floor or the hub
When you quit and continue, you'll restart at the entrance of the last floor (or the hub) you entered, with your items, skills, gold, and health as they were at that moment
Fixed an issue where items and stolen skills could disappear after continuing
Fixed an issue where your equipped weapon could become unequipped after continuing
A confirmation now appears when quitting, letting you know that progress since entering the current floor won't be kept
"Save & Quit" in the menu is now "Quit Game"
On death (EASY)
A results screen now appears when you fall. Choose "Retry" to start again from the last floor or hub you entered
Gameplay
Floors are no longer skipped; you now climb one floor at a time
The first floor now introduces enemies your sword can't reach, and how to steal their skills
Skills now have a brief wind-up before they fire
On-screen button prompts now follow your key bindings
The game now starts in English on first launch (Japanese can be selected in Settings)
Other
You can now add the full game to your wishlist from the title screen, the menu, and the results screen
If you run into problems with a save from an earlier version, please start a new game.
If you enjoy the demo, adding DIMAZE to your wishlist would mean a lot to us!