Hello everyone!
We’ve just released a big update for our playtest for Asterfel!
We extended our Playtest trailer to give you little sneak peeks of what the update contains:
Watch on YouTube
This update focuses on implementing some of our Playtest roadmap features and issue fixes:
- We added dynamic behaviours to our NPCs and Creatures
NPCs and some creatures will now have different activities to do during the Day and at Night. A Farmer will work during the Day and rest when the sun goes down while a Scholar may research the magic on Asterfel during the day and prepare dinner after work. - Added our First Boss-Fight to the game!
We added our first of multiple bosses into the game: the Spriggan.
The Spriggan is a forest-entity enraged by the humans felling trees in its forest to build a hut. The Spriggan can be found in the forest where two Woodworkers are building a hut. - Improved Controller Support
We dedicated some time to improve our Controller Support for Asterfel, giving players the chance to play with controllers as well. However this is still experimental, so please expect to have to switch to mouse and keyboard occasionally. - Rebalanced Combat
We rebalanced the stats of all enemies in the game, aiming for an improved gameplay-experience with tough, but fair enemies. While doing this we fixed some bugs with the behaviour of enemies. Furthermore, we worked on making the Blocking and Dodging useful in their own right:
Blocking can be used to protect yourself against enemies if you have a melee weapon equipped. Blocking costs Stamina but completely negates damage.
Dodging is a High-Risk-High-Reward Action where the player can dodge incoming attacks without any stamina-cost. - Reworked the economy of Asterfel
Additionally, we reworked the economy of Asterfel. By rebalancing our economy we can ensure that the player has a fun progression from a poor shipwreck survivor to a wealthy hero. We are looking forward to your feedback with regards to these changes, the direction of the changes and how much coin you could amass during the playtest. - Various bug fixes and performance improvements
Known Saving and Loading Issue
Saving and Loading is currently broken for The Kindred Demo / Mission.
So you'll have to play the ~15mins mission in one sitting, if you would like to try it.
We are hard at work fixing this and will publish a Hotfix for this once it's thoroughly tested!
We’re very happy with how the Playtest is progressing. We'll monitor your feedback closely and release small hotfixes as needed, especially after Gamescom.
Our Discord server Playtest Forum is now open!
Join us to send in feedback directly to the team. We're looking forward to cultivating a supportive community that is hyped for Asterfel in the process!
As of today the V. 0.0.7.0 Playtest is still exclusive to existing Playtesters, Media and Influencers.
But we'll open registrations for everyone again shortly before Gamescom 2026 and hope to see many of you there!
If you haven’t already, don't forget to wishlist!
https://store.steampowered.com/app/3892510/Asterfel/
The Mysteria Studio Team.