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VesperaNewsPatch 0.14.2 — Combat Flow & Interface Fixes
Game update

Patch 0.14.2 — Combat Flow & Interface Fixes

Vespera · published 4 Aug 2026, 07:34 UTC

All newsPlayers around this dateRead on Steam

⚔️ Combat Flow & Automation
🟠 Area Combat now continues correctly in both Advance and Repeat modes.
🟠 Repeat Current Enemy now resumes properly after defeat and automatic Food restocking.
🟠 Area and Dungeon combat loops are now independent from the Advance/Repeat selection, preventing flow changes from accidentally stopping automation.
🟠 Dungeon automation now retains its active combat session when entering a Dungeon.
🟠 Manually stopping combat still fully stops the current session and prevents unintended offline continuation.
🟠 Starting the Spire with Auto Combat enabled now immediately begins the first floor.
🏰 Divine Gear
🟠 Divine gear tooltips now consistently display their Divine Level and Tower-floor progression panel.
🟠 Removed the misleading “Original flat stats” percentage from Divine gear tooltips.
🧙 Character Creation & Talent Previews
🟠 Character Name and Begin Adventure now remain visible at supported desktop window sizes and display scales.
🟠 Short or narrow character-creation windows now scroll instead of clipping the final controls.
🟠 Class and subclass Talent preview windows now scroll correctly with the mouse wheel, touch input, and keyboard focus.
🟠 Character creation now correctly states that subclasses are selected at Combat Level 42 instead of Level 12.
🟠 Corrected this subclass-unlock information across all supported languages.
🟠 Traditional Chinese is now recognized by the character-creation preview instead of falling back to English.

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