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Escape Ruin PlaytestNewsPatch Before The Storm
Game update

Patch Before The Storm

Escape Ruin Playtest · published 3 Aug 2026, 00:23 UTC

All newsPlayers around this dateRead on Steam

Escape From Ruin — What Changed

March 18 — August 3

This was a rebuild, not a patch. Almost every part of the game is different now.

  • There's a world map. You travel it, discover places, and biomes have their own music.
  • Lairs are real dungeons. Rooms connect, have their own difficulty, backgrounds and music. 15 new ones.
  • Quests actually work. New chains, a proper quest log, and 29 new Castle events.
  • Combat feels good now. Speed control, hit pauses, a skip button, clear enemy intents, and card previews before you commit.
  • You can talk or sneak instead of just fighting.
  • Around 150 new encounters and a pile of new enemy attacks.
  • New effects — Stun, Blind, Dodge and more.
  • Every card's text was rewritten to be readable.
  • There's a tutorial and a story mode.
  • The UI was rebuilt and finally scales at any resolution.
  • Shops, relics, merits and rewards all got passes.
  • A lot of bugs are gone — the mid-combat freeze, getting stuck in rooms, block not decaying, saves wiping each other.
More from Escape Ruin Playtest

Other announcements

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Game update20 Aug 2026Escape From Ruin — Patch Notes (2 Aug – 20 Aug)Escape From Ruin — Patch Notes 2 August – 20 August The ruin has a voice now — every room has its own ambience and every creature its own snarl — and a long list of things that were quietly cheating you have been put right. Fixes · Cards you upgrade at the Blacksmith actually join your deck. · Rare and Epic cards now show up as rare, not as commons. · Loading a save no longer heals you back to…Game update24 Jan 2026Small polish update focused on clarity and feedbackPatch Notes 24/1/2026 Fixed · Hungry Swarm (Junior): The enemy now correctly displays its intent. · Enemy deaths: Rare cases where enemies failed to properly die are now fully resolved, including correct death animations. · Combat Drill: Fixed an issue where the chain effect was not triggering as intended. · Shop UI text: Text no longer overflows and now wraps correctly. · Item list UI: Item de…Game update23 Jan 2026Patch Notes – 23/01/2026Fixed · Painted Doors event: Choosing Skull no longer ends the run after combat and shows the “thank you” message. · Enemy deaths: Rare cases where enemies stayed alive incorrectly are now resolved. · Tooltips: Tooltips no longer stop working after using or discarding potions/consumables. · Enemy intent UI: Intent icons now update properly when intent data changes. · Resolution & fullscreen: Im…