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Gray Zone WarfareNewsPatch 0.4.7.0 Now Live - Changelog
In-game event

Patch 0.4.7.0 Now Live - Changelog

Gray Zone Warfare · published 27 Jul 2026, 09:59 UTC · build 24372763

All newsPlayers around this dateRead on Steam


Hey, everyone,

We have deployed Patch 0.4.7.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.For a quick summary of what's new, watch this VIDEO DEVLOG or read the full CHANGELOG below:

Overview


Patch 0.4.7.0 brings improvements to the tutorial. We have simplified tasks and improved the flow from the moment players land in Lamang until they return to the base camp. The patch also includes numerous bug fixes, most notably fixes for players becoming vulnerable to friendly fire while vaulting in the base camp and falling underground after exiting a helicopter. The full list of changes follows below.

Changelog

Animations

  • Fixed an issue where players could not quickly transition from sprint to prone

  • Fixed an issue where the character's pose broke after vaulting a high obstacle and remaining stationary

  • Fixed an issue where a grenade became stuck in the player's hand after pulling the pin and then opening and closing the game menu

  • Fixed an issue where the character's hand was in an incorrect position if the player performed the sit emote while aiming down sights with Press to Toggle enabled

  • Fixed an issue where the bolt release animation was missing after replacing an empty internal magazine in the SKS with a full one

  • Fixed an issue where an incorrect animation transition was used for NPCs when entering combat

  • Fixed an issue where the character's eyebrows reacted excessively to the wind

  • Fixed an issue where the Vietnam US Army trousers reacted excessively to the wind

Gameplay

  • Fixed an issue where the character could become unresponsive to controls after vaulting two obstacles in a row

  • Fixed an issue where players became vulnerable to friendly fire in the base camp while vaulting

  • Fixed an issue where some stims could not be placed into med kit containers

  • Fixed an issue where boss Yen's fire rate did not match his equipped M700 bolt-action rifle

  • Fixed an issue where miscellaneous items could be placed inside a wallet, a tactical wallet, or a Kombat Folder

  • Fixed an issue where players could place an item currently being repaired into their equipment under specific circumstances

  • Fixed an issue where the Loot option was displayed for friendly corpses in PvE

  • Fixed an issue where players could pick up thrown grenades and prevent them from exploding

  • Fixed an issue where shot impact effects appeared in incorrect positions while players were flying in a helicopter

Tasks

  • Fixed an issue where the marker for the "Voices from the Stars" task disappeared after accepting it

  • Fixed an issue where the "Line in the Sand" task had incorrect objective text

  • Fixed an issue where enemy kills in Savanpha Village did not count toward the "Free Real Estate" task

  • Fixed an issue where reputation rewards for selected long-term contracts could show decimal numbers

Tutorial

  • Fixed an issue where the final objective of the "Rat's Nest" task did not unlock if players started the task before updating to version 0.4.6.0

  • Fixed an issue where the map waypoint did not lead directly to the task item for the "First Recon" task

  • Fixed an issue where the combat waypoint for selected tutorial missions disappeared after redeployment

  • Fixed an issue where opening the map using F1 from the messenger pop-up did not work during tutorial tasks

  • Fixed an issue where interacting with the "First Recon" task item before accepting the task blocked UI interactions

  • Fixed an issue where the tutorial hints did not restart after reconnecting

  • Updated the "Secret Compassion" task during the tutorial to contain only one subobjective

  • Updated task attachments for selected tasks to present the objectives more clearly

  • Implemented a new tutorial tooltip overlay with explanations

  • Improved the tutorial areas by adding more cover, simplifying objectives, and adjusting enemy placement for a smoother playthrough

  • Added additional ammo spawn locations to the "Little Bird Down" task areas

  • Added a notification informing DLC owners that they will receive their rewards at the end of the tutorial

  • Added a tutorial introduction screen

  • Added new hints to explain how the task panel works

User Interface and Controls

  • Fixed an issue that prevented a squad leader from promoting another squad member to leader while in the main menu

  • Fixed an issue where players were displayed as offline in the squad panel

  • Fixed an issue where connection problems could cause squad status desynchronization

  • Fixed an issue where players could receive duplicate notifications about a friend coming online

  • Fixed an issue where the Faction Chat and Twitch Chat channels did not remain pinned to the top of the messenger after restarting the game

  • Fixed an issue where actions selected in the player detail menu did not work while in a helicopter

  • Fixed an issue where the weapon detail window highlighted a weapon part slot as compatible while dragging an incompatible part

  • Fixed an issue where the weapon attachment durability icon in the Quick Access Menu did not accurately reflect the attachment's durability

  • Fixed an issue where the mortar countdown timer did not update properly

  • Fixed an issue where the order of vendors on the Statistics screen was inconsistent between the main menu and while deployed

  • Fixed an issue where players could dismiss the post-wipe warning message by pressing the Escape key

  • Fixed an issue where the "Complete" button in the task details window became inactive after switching between tasks

  • Fixed an issue where the task area markers sometimes incorrectly displayed the status as Completed

  • Added a loot panel notification informing players that they do not have enough space to pick up an item

  • Adjusted the default map controls so pressing M opens the map and holding M opens the minimap

Visual and Rendering

  • Fixed an issue where players could be visible through a closed window at the Winchester COP when viewed from long distances

  • Fixed an issue where the weapon model could disappear if a player tabbed out during a healing animation in full-screen mode

  • Fixed an issue where the grenade model might become invisible after canceling a healing animation

  • Fixed an issue where vegetation looked pixelated when viewed at high zoom from long distances

  • Fixed an issue where all color variations of the Leo Vented gloves used the same black texture

  • Adjusted the smoke from the crashed helicopter to make it more visible from a distance

Weapons and Weapon Parts

  • Fixed an issue where players could not fire from the hip while moving forward, leaning, and holding the sprint key

  • Fixed an issue where players were unable to perform a magazine check with the weapon in a low-ready position

  • Fixed an issue where aiming a canted weapon with NVGs equipped moved the weapon to an incorrect position

  • Fixed an issue where the scope could clip into the camera when transitioning between aiming down sights and sprinting

  • Fixed an issue where the minimum zoom level was set incorrectly for the Nightforce ATACR scope

  • Fixed an issue where the fire rate value in the weapon detail window changed unintentionally while attaching a magnifier

  • Fixed an issue where the SA Vz. 58 Zendl had an incorrect weight

  • Fixed an issue where FDE variants of several weapon base parts could not be placed into the Weapon Parts Crate

World

  • Fixed an issue where players could fall off the map after exiting the helicopter if their connection was unstable

  • Fixed an issue where players could climb the mountains around the Mithras base camp and snipe players or guards inside the camp

  • Fixed an issue where a code-protected door in YBL-1 could be kicked open without entering the code

  • Fixed an issue where random loot sometimes spawned twice at the Wildcat COP

  • Fixed an issue where a loot point was placed incorrectly at the Eagle COP

  • Fixed an issue where mortar shells exploded too high above the surface near waterfalls in Midnight Sapphire

  • Fixed an issue where some light switches did not control any lights in the Midnight Sapphire Office

  • Fixed an issue where a car was embedded too deeply in the terrain near Midnight Sapphire

  • Fixed an issue where bullets could pass through some floors in Midnight Sapphire

Other Fixes and Tweaks

  • Fixed various crashes

  • Updated the recommended NVIDIA driver version to 610.62

  • Re-enabled the DLSS sharpness slider in the graphics menu

  • Adjusted the default equipment arrangement to give players more inventory space for ammo

Fixed the following locations where players could get stuck:

Blue Lagoon area

  • Inside the Kapu Boat Rental building (209, 122)

  • Between a rock and a tree near the Japanese bunker (203, 121)

Fort Narith area

  • Between logs at the Xiong Family Farm (146, 130)

Sawmill area

  • Between logs and a tree in the Sawmill compound (138, 143)

  • In the outdoor area at the LLA Camp Seliphab (129, 151)

Starter Towns

  • In a small gap between rocks near the criminal hideout

Tiger Bay area

  • In a prone position after vaulting a fence near the Municipal Office Building (199, 129)

YBL-1 area

  • In the ground at the Storage Entrance, potentially causing players to fall underground (142, 122)

  • Under a house at Secluded Farm (169, 130)

Note: The new onboarding is available only on completely fresh accounts. It will not appear on existing accounts, even after wiping your current character. If you encounter any issues, please report them to our support team.

Thank you for your feedback. We are deeply grateful for your support!

Every Move Matters,

MADFINGER Games Team

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