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AethermancerNewsAlchemical Awakening Balancing update 0.7.2.1
In-game event

Alchemical Awakening Balancing update 0.7.2.1

Aethermancer · published 10 Jul 2026, 17:05 UTC · build 24146033

All newsPlayers around this dateRead on Steam

Aethermancers!We just released another small patch accompanying our Alchemical Awakening update! We are nerfing some of the over-performing Echo skills, but also buffing some types that performed not as well recently. We also fixed quite some more bugs!

Small Changes

  • Added Skip Button to Khepri Cutscene (for now only works once you are in the “Combat” view part of the cutscene)

  • When there is a conflict between a local and a remote savefile the timestamps of when each save file was last saved are now displayed to help with the decision

Type, Monster & Other Balancing Changes

Echo:

  • Molten Charm: Changed to: “Applies Echo to target ally. On Echo: Target ally generates 1 Random Aether. Free Action.”

    • Old effect: Target ally generates 1 Random Aether. Applies Echo to that ally. Free Action.

  • Ripple Charm: Changed to: “Applies Echo to target ally. On Echo: Applies Dodge to target ally. Free Action.”

    • Old effect: Applies Dodge and Echo to target ally. Free Action.

  • Echo Glacier: Reduced base damage to 2 x 4 (from 2 x 5)

  • Chorus: Required support actions to generate Aether adjusted to 7 (from 5)

  • Blessed Pact: Damage adjusted to 1 for every 4 buffs consumed / applied (from 1 for every 3)

  • Overheal: Removed the Healing +1 perk

  • Bubbling Echo: Reduced healing to 2 x 4 (from 2 x 5) and reduced shielding to 1 x 4 (from 2 x 3)

  • Voice: Echo application adjusted to 1 for every 7 allied Actions (from 1 for every 6 allied Actions)

  • Sanctuary: Shielding per Echo stack reduced to 2 (from 3)

  • Unbound Aether: Healing reduced to 3 (from 4)

  • Echoes of Torment: Echo stacks applied reduced to 2 (from 3)

  • Shout: Shielding removed

  • Positive Vibrations: Healing reduced to 2 (from 3)

Regeneration:

  • Energizing Strike (Action): Damage increased to 4 x 3 (from 4 x 2), debuff cleansing reduced to 3 (from 4)

  • Reactive Storm (Maverick Action): Crit Chance increased to +20% (from +15%)

  • Massive Regeneration (Maverick Trait): Now increases Regeneration healing by 1 for every 20 health (instead of every 25 health)

Terror:

  • Foreboding Rain (Action): Terror applied increased to 4 (from 3)

  • Bone Chill (Action): Terror applied increased to 6 (from 5)

  • Hail Storm (Action): Terror applied increased to 3 (from 2)

  • Chilling Trap (Maverick Action): Terror applied increased to 7 (from 6)

  • Tyrant (Maverrick Trait): Terror applied increased to 1 for every 5 shield (from 1 for every 10 shield)

Burn:

  • Bonfire (Action): Burn applied increased to 3 (from 2)

  • Alchemical Charge (Action): Damage increased to 3 x 5 (from 3 x 4)

  • Lightning Charge (Maverick Action): Damage increased to 3 x 5 (from 3 x 4)

  • Electrical Burn (Maverick Trait): Damage increased to 15 (from 11)

Purge:

  • Mud Fling (Action): Healing increased to 10 (from 7)

  • Ebb (Maverick Action): Purged Aether increased to 5 (from 4)

Age:

  • Mud Tide (Action): Healing increased to 2 x 7 (from 2 x 6)

  • Cleansing Flame (Action): Healing increased to 5 (from 4), debuff cleansed increased to 5 (from 4)

  • Summon Wisp (Maverick Action): Shield Upkeep increased to +3 (from +2)

Critical:

  • Splatter (Critical Trait): Crit Chance increased to 30% (from 25%)

  • Cunning Minions (Critical/Sumon Maverick Trait): Crit Chance per minion increased to 15% (from 10%)

Heal:

  • Cleanse Corruption (Trait): Healing perk increased to +2 (from +1)

  • Natural Cure (Action): Debuffs cleansed increased to 6 (from 4)

  • Auto Heal (Trait): Healing increased to 3 x 3 (from 2 x 3)

  • Snow Mark (Maverick Action): Healing increased to 3 x 5 (from 2 x 7)

  • Synchronous Healing (Maverick Trait): Healing increased to 2 x 5 (from 2 x 4)

Summon:

  • Increased the essence for several Maverick Summon Actions: Faun, Wisp, Yokai, Salamander, Impundulu, to 5 (from 4)

Others:

  • Champion Ravager changes

    • Removed Crit Damage +1 perk

    • Vestige-2 trait changed to Cosmic Horror (instead of Nightmare)

  • Champion Dullahan changes:

    • Dullahan (both shifted & unshifted): Vestige-1 trait changed to Shared Torment (from Aggressive Purging)

    • Dullahan (both shifted & unshifted): Shielding perk increased to +2 (from +1)

    • Shifted Dullahan: Vestige-2 trait changed to Tyrant (from Cosmic Horror)

  • Increased cost of Epic Artifacts at the Merchant to 35 (from 25)

  • Domovoy: First perk increased to Healing +2 (from +1)

Bug Fixes

  • Adjusted skill acquisition requirements:

    • Fortify: Requires summons in the party

    • Boreal Blessing: Requires summons in the party

    • Ebb: Requires Echo in the party

    • Essence Eruption: Requires summons in the party

    • Aethereal Minions: Requires summons in the party

    • Afflicted Minions: Requires summons in the party

    • Afterstorm: Removed requirement for evasion

    • Bloodletting: Requires Weakness in the party

    • Bloody Echoes: Requires Echo in the party

    • Blind: Requires either Terror or Evasion in the party

    • Chorus: Requires support actions in the party

    • Cosmic Echo: Requires Echo in the party

    • Echo Chamber: Requires Echo in the party

    • Echoes of Torment: Requires support actions

    • Echolocation: Requires Echo in the party

    • Critical Purging: Removed requirement for Crit Chance

    • Dread and Gore: Requires either Terror or Bleed in the party

    • Ember Pact: Requires purging / stealing Aether in the party

    • Immortal Evil: Requires Regeneration in the party

    • Overheal: Requires heals in the party

    • Positive Vibrations: Requires Echo in the party

    • Sanctuary: Requires Echo in the party

    • Torpor: Requires Weakness in the party

    • Tyrant: Requires Terror or Shields in the party

    • Unbound Aether: Requires support action

  • Fixed Living Armor weakness reduction not processed correctly when enemies were doing not much damage with their hits

  • Added the missing shield cap to Crystalize

  • Fixed possible loading issues and teleporting back to Pilgrim’s Rest when entering a portal

  • Fixed Evasion Mastery not taking all of the crit chance into account

  • Skull can no longer multiply buff stacks applied to your own monsters

  • Fixed merchant discount never applied onto the artifact

  • Fixed the artifact offered at merchant always being improved version when you had the ‘Merchant Rarity Upgrade’

  • Fix being able to get "Interacted with : 9" texts etc.

  • Fix Bronze Lion Reset Action description

  • Update Alchemical Woods Soulbound Prices for Lilly to match the ones from Pilgrimage Path

  • Fix Japanese Loca for the Skill Explosive Release

  • Make Khepri 2nd and 3rd Phase Tutorial stop time to avoid weird interactions with retaliates

  • Fixed Overheal description

  • Fixed Loyal Minions sometimes not applying the 2 Essence bonus

  • Fixed Synchronous Healing only triggering one heal instead of two

We also have quite some more bigger-effort reworks and adjustments for some other skills planned (like certain Terror skills), but those will come with the next bigger update!

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