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FellowshipNewsPatch Notes - Hotfix 0.4.0.7
Game update

Patch Notes - Hotfix 0.4.0.7

Fellowship · published 1 Jul 2026, 14:49 UTC

All newsPlayers around this dateRead on Steam

Pinnacle Dungeon

Vel’korath the Sanctified, Vision of the Covenant

  • All Difficulties

    • [Truesight] is no longer dispellable and now has a 20 second duration (was infinite).

    • [Final Phase] runes have received updated visuals to better communicate success / fail criteria for each rune.

  • Nightmare

    • [Vel’korath] now takes 35% of all damage dealt to the [Blood Orbs] (was 20%).

    • [Blood Orbs] health has been reduced by 20%.

    • [Blood Orbs] will no longer be catapulted to the sky by multiple [Emerald Judgement] hits.

Han-Eth, Sentry of Xul

  • [Judgement] damage has been reduced by 20%.

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Other announcements

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Community5 Sep 2026CAMPFIRE CHECKPOINT: 05/09/2026Welcome to the Campfire Checkpoint! Hello my Fellows, As you know, the team are hard at work on our push towards Fellowship 1.0 and we’re stoked that you’re on board for the ride; the feedback we’ve been getting is already helping us to contextualise changes, fixes and updates so thanks for that. That’s going to be a bit of theme for today so let’s talk about feedback. ADDITIONS TO OUR FEEDBACK…Community27 Aug 2026CAMPFIRE CHECKPOINT: 28/08/2026Welcome to the Campfire Checkpoint! We’re back with another Campfire Checkpoint, bringing together some of the biggest topics from our latest Fellowship Roundtable. If you missed the stream, aren’t able to check out the VOD or just prefer written formats, check out all the information below! For this Roundtable, I was joined by Game Designers Will and Ambjörn to talk through our latest patch, s…Game update26 Aug 2026Patch Notes - Weekly Update 0.4.4.0A Note on This Patch This patch focuses on across-the-board balance, through both community feedback and Fellowship Logs data, with some heroes receiving larger adjustments than others based on how far behind they are. We're keeping these as straightforward number changes (no major reworks) so we can act quickly if anything ends up too strong. Our dev team's focus remains on bug fixes and 1.0 c…