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Ramshackle PlaytestNewsPT3.11
Game update

PT3.11

Ramshackle Playtest · published 20 Jun 2026, 10:43 UTC

All newsPlayers around this dateRead on Steam

[Gameplay]

  • Duel gamemode — test gamemode, returned with the ability to vote for bots

  • Adjusted cash gain in siege

[Fixes]

  • More defensive measures against some crashes

  • Test: extra checks and a 4s warmup on traverse parts when entering test drive, might help find that weird physics bug

  • Fixed Delete while placing module acting weird

  • Fixed Siege vessel spawning behavior, hopefully

  • Fixed resupplied crew not syncing

More from Ramshackle Playtest

Other announcements

All news
Game update30 Jul 2026PT3.26Features · New spectator cam — unify F11 / death cams Fixes · Potential fix for a vram memory leak related to the HUD · NavMeshTraversalCache skip in builder · fix rejoin behavior in sandboxGame update27 Jul 2026PT3.25h\ · More small tweaks to (hopefully) improve performance with physics sync · new Remote Sync options in debug settings · Fixed terrain generation not conforming to roads well · fixed rocks sometimes spawning over roads · fixed some music tracks not getting added/ removed some old builder tracks until they can be mixed betterGame update26 Jul 2026PT3.25g\ · Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settings · fixes to clientside physics performance · fixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins) · Fix some missing music