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Ramshackle PlaytestNewsPT3.09
Game update

PT3.09

Ramshackle Playtest · published 18 Jun 2026, 09:19 UTC

All newsPlayers around this dateRead on Steam

[Fixes]

- Fixed crew hitboxes initializing wrong, sometimes jamming turrets on some builds [THE BIG ONE]

- Fixed designer selection highlights breaking after returning from battle

- Fixed networking getting bogged down preventing rejoining

- Fix for aimlock not persisting when entering or leaving a scope

- Fix test drive resupply point not resupplying

- fix for autosaving not persisting when disconnecting in MP

[Gameplay]

- "Siege" gamemode added in both PVP and PVE queues

- Map gen and objectives are WIP

- Gamemode starts you at 250$

- Gain cash by shooting convoys, getting kills or doing objectives

- Ranks 1-3 play in the same battle (experimental)

- AI are able to change selected vessels based on available funds

[Misc]

- Updated a few tutorials

More from Ramshackle Playtest

Other announcements

All news
Game update30 Jul 2026PT3.26Features · New spectator cam — unify F11 / death cams Fixes · Potential fix for a vram memory leak related to the HUD · NavMeshTraversalCache skip in builder · fix rejoin behavior in sandboxGame update27 Jul 2026PT3.25h\ · More small tweaks to (hopefully) improve performance with physics sync · new Remote Sync options in debug settings · Fixed terrain generation not conforming to roads well · fixed rocks sometimes spawning over roads · fixed some music tracks not getting added/ removed some old builder tracks until they can be mixed betterGame update26 Jul 2026PT3.25g\ · Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settings · fixes to clientside physics performance · fixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins) · Fix some missing music