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HELLDIVERS™ 2NewsMachinery of Oppression: 6.2.5
In-game event

Machinery of Oppression: 6.2.5

HELLDIVERS™ 2 · published 29 May 2026, 09:04 UTC

All newsPlayers around this dateRead on Steam

Attention Helldivers,

As the fight for Managed Democracy rages on, Super Earth’s finest engineers have been hard at work making every drop into hostile territory smoother.

Together with our friends at Nixxes Software, we’ve deployed an update with improvements for PC. From upscaling technologies and latency-reduction features to various optimizations and stability fixes, this patch is built to help you stay on target when the battlefield gets chaotic.

Below you’ll find the latest upgrades and fixes deployed in service of Super Earth.

Patch Highlights

Added support for upscalers:

  • FSR 3.1.5

    • GPUs that support it will run FSR 4.0.3

  • DLSS 4.5

  • XeSS 3.0

  • Added Variable Rate Shading (VRS) for supported devices

  • VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels

  • Added support for DRS on PC

  • Added NVIDIA's Reflex for NVIDIA GPUs

  • Added AMD's Anti-Lag 2 for AMD GPUs

🔧Fixes

  • Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.

  • Fixed multiple rendering issues and improved performance and image quality across all platforms.

  • Added additional resolution options in the display settings for monitors with a wide range of available resolutions.

  • Improved the performance of the high reflection setting.

  • Improved VRAM management on PC to improve performance on systems with limited VRAM.

KNOWN ISSUES

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