
12/10/2026
Hello Northguardians! This is a quick balance patch for the demo, attempting to address some pain points, boosting weak structures, nerfing strong structures (hopefully more boosts than nerfs) and trying to improve MYSTICAL units so lategame isn’t entirely dominated by Kobold and Einherjar spam.
One part of that is changing Cleave to have a larger radius and share more damage, meaning that lategame units with lots of cleave might get the chance to chew through the spam now.
Spring PvE encouter changed to Foxes (Wolves were buffed!)
Rare structures can no longer appear during Spring.
Slightly adjusted structure drop rates across all seasons.
Global Cleave Radius 1.5 → 2.5
Global Cleave Damage Percent 25% → 50%
Draugr Tombs
FERTILE: Gain 2/4/6 → 3/6/9 Poison for each MYSTICAL
ROCKY: Gain 100/200/300 → 200/400/600 Armor
Health 120/240/360 → 150/300/450
Cleave 0 → 1
Defense Tower
Gain 3/6/9 → 4/8/12 Damage for each adjacent CIVILIAN.
Damage 4/8/12 → 5/10/15
Gates of Muspell
Health 600/1200/1800 → 750/1500/2250
Action Speed 0.4 → 0.5
Cleave 4/5/6 → 8/9/10
Burn 0/0/0 → 10/20/30
Healer’s Hut
Gain 3/6/9 → 2/4/6 Healing per adjacent empty tile.
Healing 8/16/24 → 10/20/30
Hlidskjalf
Einherjar Cleave 1 → 0
Einherjar Action Speed 0.8 → 0.7
Horgr
Added MYSTICAL tag, removed DIVINE tag.
Hunters Lodge
Each adjacent UNIT gains 8/16/24 → 6/12/18 Damage.
Jotunn Camp
Cleave 3/3/3 → 3/4/5
Kobold Camp
Kobold Action Speed 0.7 → 0.5
Mjolnir
Lightning Bolts 3/6/9 → 5/10/15
Time Between Lighting Bolts 0.2 → 0.05 (When casting a series of lighting bolts, not cooldown of structure. Still, this will increase uptime of Mjolnirs that have a lot of bolts to cast.)
Burn 12/24/36 → 15/30/45
Nastrond
Each adjacent MELEE gains 2/4/6 → 5/10/15 Thorns for each TERRAIN.
FERTILE: Each adjacent UNIT gains 5/10/15 Poison → 20/40/60% Health.
Scout Camp
Produce 1/2/3 → 2/4/6 Krowns for each empty colonized tile.
Sentry Camp
Sentry Action Speed 0.75 → 0.6
Sheepfold
Produce 1/2/3 → 2/4/6 Krowns and 1/2/3 Lore for each empty colonized tile.
Added KNOWLEDGE tag.
Skull of Hrungnir
Gain 10/20/30 Burn for each adjacent SACRIFICIAL → Gain 10/20/30 Frost for each adjacent DIVINE.
Armor 0/0/0 → 100/200/300
Tracker Camp
Tracker Burn 2/4/6 → 0/0/0
Watchtower
Each adjacent MELEE gains 25/50/75 → 50/100/150 Health for each TOWER.
Woodcutter
Each adjacent RANGED gains 5/10/15 → 4/8/12 Damage
Wolf Den
Gain 4/8/10 → 5/10/15 Damage for each adjacent NATURE → BEAST.
Action Speed 0.9 → 0.8
Damage 5/10/15 → 8/16/24
Health 75/150/225 → 125/250/375
Crit Chance 0 → 15%
Wyvern
Health 150/300/450 → 200/400/600
Damage 0/0/0 → 10/20/30
Cleave 4/5/6 → 6/7/8
Yggdrasil
Forest adjacency: Each adjacent UNIT gains 60/120/180% → 100/200/300% Health.
Each HEALER gains 40/80/120% → 50/100/150% Healing.
(Thor 002) Flurry of Blows
Target WARBAND. Gain 0.2 Action Speed. → Target MELEE. Gain 10 Crit Chance.
(Thor 004) Wide Swings
Target WARBAND. Gain 1 Cleave.
Disabled for the moment, until we figure out how Cleave is gonna work going forward.
(Thor 102) Precise Strikes
Target MELEE. Gain 15 → 20 Crit Chance.
(Thor 203) Cut Them Down
Target MELEE. Gain 8 Damage and [ 2 → 1 Cleave ].
(Baldr 205) Shield Bash
Target MELEE. Gain 40 Armor and [ 0.2 Stun → 10 Frost ].
(Odin 303) Knowledge is Power
Each UNIT gains 10 Damage, 50 Health and 10 Crit Chance for each KNOWLEDGE → Each UNIT gains 5 Damage, 25 Health and 5 Crit Chance for each KNOWLEDGE.
Removed ghosts of players playing unreleased clans (Let us know if we missed any)
Removed ghosts of reported cheaters
Banned cheaters - Keep reporting them! I need your PlayerLogs to look them up in our database
Added more cheat prevention
Fixed the game mode changing to unranked when resuming