The big day has arrived - The Guild 1 Remake: Europa 1410 is now available in Early Access! With our Early Access release, we are also updating the demo so that you can try it out before purchasing Europa 1410. Please do not load any previously made saves for the demo - they will not be compatible with the latest demo version. We highly recommend starting a fresh new save for the best experience. We have put the old version of the demo on a separate Steam branch: demo_0.3.0, so you can finish your current playthrough before switching to the new version of the demo.
After giving the demo a go, you can purchase The Guild 1 Remake: Europa 1410 in Early Access for EUR/USD 19.79 for the first two weeks, saving 34% - after which it will be EUR/USD 29.99.
With our EA release, a very noticeable change is how you start building your character to shape your dynasty. Aside from choosing your profession, you can choose from a list of names and surnames as you see fit, as well as dynasty backstories, which can influence various stats of your character and heirs - even giving you the chance to get a leg up depending on your profession and backstory of choice. You can also choose what crest will represent your dynasty, and your portrait for your first character.
During Early Access, we will of course add more customization options with more control over your dynasty’s crest and your name.
In terms of gameplay and immersion, you can now enjoy dioramas for different actions and events, such as courting, the travelling preacher, the travelling bard, and more.
Head to the Soulmate Fair to find the perfect match. What are you looking for in a partner? Riches? Good health?
Woo your chosen partner by clicking on their character. Choose between sending a gift or sweet-talking to progress towards betrothal!
Based on community feedback, we have also moved many actions from menus into buildings, where you can interact with objects and characters to trigger the same actions.
You may now also assign a member of your dynasty as the Master of your business - but make sure that they are properly trained in the craft to ensure that they are competent! Please note that this is a first iteration of this feature. We will give you more automation controls and improve the masters' behaviour throughout Early Access.
Economy also got its first big update with our Early Access release: prices for all items now properly depend on supply and demand, the current season, your skills, as well as your building’s improvements. As this also opens new opportunities for development, we will now start to add special effects to certain events to further impact the economy and your gameplay experience.
The price breakdown tells you exactly where you get the most for your items.
This is just the beginning of our journey to 1.0 - we have many more things up our sleeve, and we hope you are looking forward to what’s coming based on our roadmap. We’re looking forward to your feedback and thoughts on Europa 1410!In case you experience any issues or encounter any bugs, we would appreciate it if you could report them using the following link: https://bugreporting.thqnordic.com/#/projects/197/the-guild-europa-1410/add-issue
With this update, we have also made many other tweaks and improvements. You can find the detailed changelog below:
Added: AI now acts for their own benefit and profit
Added: Economy and pricing of items affected by seasons, stock, and availability
Tweaked: Time speed options adjusted (slowest speed is now 0.5x, normal speed is now 1x, faster speed is now 3.8x, and fastest speed is now 10x)
Tweaked: Players can no longer vote for themselves when applying for the highest position in a chamber
Tweaked: Effects of choices for “Exhaustion Plagues Your Business” event nerfed
Tweaked: Stock availability and rate of replenishment of valuable raw materials such as Silver Ingot, Gold Ingot, Precious Stone, Oakwood Board, Slate Tile, and Musk have been lowered
Added: Your own character is now visible when you visit certain buildings (still work in progress)
Added: Crowd density setting added to the game settings to tweak the amount of visible NPCs walking in the city at the same time
Added: Prison bars texture for character portraits when your character is imprisoned
Added: Interior scenes and dioramas for well, fountain, shrine, rostrum, pillory, physician, prison, and various profession guilds
Added: More character portrait variants
Added: More family crest variants (still work in progress)
Added: Construction visual effects for fountain, well, and house level upgrades
Added: Loom and knitting needles visuals
Added: Grindstone and lathe animations
Added: New background visuals when choosing character backstory, profession, crest, etc
Added: Animations and visualizations for children in the city (still work in progress)
Tweaked: Wedding as the default animation in the church has been replaced with animations depicting standing prayers
Tweaked: Collisions of animals in dioramas
Tweaked: Placement of Circus Artists' Guild building to not be on the dirt road
Tweaked: Max zoom-out tilt tightened for the city camera
Fixed: No more dead people walking in the city
Fixed: Closed the windows: no more snow indoors in dioramas
Added: Narrator voiceover in German by Aart Veder
Added: Several UI and notification sounds
Tweaked: Various ambient sound volumes
Tweaked: Sounds in various dioramas (Mine, Marketplace, Fountain, Pillory, Alchemist business, Courting diorama, Perfumer business, and Prison diorama)
Tweaked: Wood creaking sounds
Added: Sorting options in the Marketplace
Added: Search functionality in the Marketplace
Added: Hide or show out-of-stock items functionality in the Marketplace
Added: Notification for when courting is stopped
Added: Item tooltips now show buy/sell price breakdown
Added: “Report a bug” button in the pause menu and main menu
Added: “Join us on Discord” button in the pause menu
Added: Roadmap button in the main menu
Tweaked: Hiring fee in “Hire Worker” menu readability improvements
Tweaked: Tooltip positioning to not cover context menus
Tweaked: Construction Menu visuals
Tweaked: Victory condition picker is now in the city selection menu
Tweaked: Order and categorization of destinations in cart destination dropdown menu
Tweaked: Toast notification duration shortened
Tweaked: City Overview menu polished
Added: German language text (some texts can still appear in English)
Tweaked: Countless texts and descriptions got a makeover
You may see duplicate entries in the City Archives
You cannot remarry after your spouse dies
Children character visualizations are disproportionate
Character and cart pathing throughout the map may not stick to roads
Characters may A-pose in different circumstances, such as while being in dioramas
Children may accuse you of crimes
Some items may not list the effects they cause
Some items may have the “Use item” option, though they may not be usable
The game may freeze if you use items that target buildings
If an applicant dies before an election, they will still be part of the election
Beehives are currently missing as we are working on features to make them more exciting
You can experience occasional performance issues and short freezes
Icons for interactive objects in dioramas might not be aligned with the actual interactive object
Options and consequences of actions that you can take when your cart has been waylaid may be unclear