
Hello everyone from behind the thin walls,
Release is only days away. In this final pass we went over the game from top to bottom: we reread the conversations, marked the places where you lost your way, widened our language support, and cleared out the rough edges that were left. Here is everything that changed in this update.
💬 Dialogue and Story
We added new dialogue across several scenes and reworked a number of existing conversations so they flow more naturally. The character's inner thoughts were polished throughout and now sit much better in terms of tone and readability. We also fixed a focus issue that could occur during dialogue.
🧭 Guidance and Quality of Life
One of the things we heard most often in feedback was that it was not always clear enough what to do next. We added clearer inner thoughts and on-screen guidance at key moments, so your next objective is never a mystery. We also added navigation hints and markers that step in when you get stuck or spend too long searching.Some objective prompts were rewritten to come from the character's own voice instead of relying on bare counters, so guidance becomes part of the narrative rather than something sitting outside it. We strengthened the scene markers and helpers that keep objectives readable, and improved a few environment interactions.
🌍 Localization
We added Brazilian Portuguese. Alongside that, we made numerous localization fixes and updated translations across all supported languages.
🔊 Audio
We added ambient background music to more scenes. In this game the moment silence takes over is a storytelling device in its own right, so we went through those transitions one by one. We also added a missing sound in a dialogue moment.
🧾 Bug Fixes and Polish
We fixed a door interaction issue, corrected overlapping objects in one of the scenes, and replaced the leftover placeholder text with proper in-game lines. Alongside these came various additional bug fixes and smaller cleanups.
🖥️ Interface
A Quit button was added to the in-game menu.Thanks for playing — see you on September 17.Althera Games