Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Korean Noodle HouseNewsKNH Changelog: August & September
Community

KNH Changelog: August & September

Korean Noodle House · published 10 Sep 2026, 22:49 UTC

All newsPlayers around this dateRead on Steam

August 2026

New features

  • Redesigned gathering system – a "hold to pick" interaction with a Wuthering‑Waves‑style radial UI. The prompt now shows your actual rebound key (default F) and is fully translated, and displays the name of what you're picking. Applied to flowers, wheat, the mailbox and water dispensers.

  • Harvest animation – flowers and wheat now rotate counter‑clockwise as they're pulled up.

  • Customers phase through you – if you stand in a customer's path long enough, they fade out, walk through you, and fade back in instead of getting stuck.

Visual / content

  • New flower inventory icons.

  • Lamp/lantern visual pass.

  • New additional OS application/Builds & folder icons for Windows, macOS and Linux.

Performance (exported build)

  • Shader pre‑baking and shader warm‑up for the main level to kill first‑encounter stutter.

  • Occlusion‑culling geometry made invisible and hooked up properly.

  • Export now builds in release mode with proper shader‑baking export options – targets the FPS drops reported in the packaged .exe.

Fixes

  • Vending machine: no longer wipes the screen after 1s when fewer than 5 digits are entered, and now resets correctly when you type more than 5 digits.

  • Ticket‑exchange UI now actually appears.


September 2026

Leaderboards & Prestige

  • Per‑prestige leaderboards – every prestige tier has its own leaderboard, wired to Steam and saved locally.

  • Rank icons for Top20 Players – Bronze / Silver / Gold / Platinum / Diamond art, plus an animated "Master Prestige" board title.

  • Prestige button reworked: pixel "level‑up arrow" icon with a "Press to prestige!" prompt (translated), and fixed the button jittering/shrinking when hovered or pressed.

Customers & flow

  • Waiting customers are now shown through a SubViewport (final version of the order/queue display).

  • Customers fade in on spawn and are scattered around a spawn circle so they no longer appear stacked inside each other.

  • Removed the physical eating/queue area – serving is now timer‑based, and the serving spot is a designer‑movable marker.

  • Up to 30 customers roaming the map.

  • Added a chicken spawner / roaming chickens.

Foraging & economy

  • Mushrooms – New forageable mushrooms with pickup and "step on mushroom" sounds; all mushroom types stack as one inventory item (subject to change).

  • Blinking star highlights on harvestable props so they're easier to spot (Wuthering Waves like <3).

  • Flower Merchant – Enter the merchant to open a trading UI that exchanges flowers → Flower Coins → XP (middle tier pays out currency only).

  • Pick time tuned for feel for harvesting Mushrooms and Flowers (settled on ~0.8s down from 1 second).

  • Quest level requirements lowered (25 / 50).

Hydration

  • Low hydration now shows a screen vignette tied to the XP debuff.

Main menu & audio polish

  • New "Deadlock‑style" white button visuals across menus.

  • Fixed main‑menu intro animation lag and a loading‑screen bug.

  • "Cook" button now shows a ramen emoji and correct translation.

  • Notebook books on the main menu now play voice lines on hover; new paper‑flip hover sound (double speed) on all menu buttons and the in‑game pause menu.

Performance

  • Re‑baked occluders; fixed export errors coming from town.tscn. and removed town.tscn completely.

Fixes

  • Long‑standing bug where the first two basic recipes misbehaved – should be gone.