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Better Mart SimulatorNews🐟 The Fishmonger has arrived: major update and Modding 1.0!
Major update

🐟 The Fishmonger has arrived: major update and Modding 1.0!

Better Mart Simulator · published 28 Aug 2026, 14:05 UTC · build 24990967

All newsPlayers around this dateRead on Steam

On the agenda: Discover the fish counter, 44 new items, 9 new pieces of furniture, 10 additional levels, a cart that can carry up to 12 boxes, 19 new Steam achievements, and numerous multiplayer improvements. This update also marks the official release of the modding tool as version 1.0, along with many new features, optimizations, and fixes.

We've worked hard on the modding tool to add many additional features for modders. The tool is now officially at version 1.0 and will continue to evolve based on community feedback.

To discover all its new features, you can download the update and check the README.txt file. You can also join our Discord server and select the "Modder" role in the dedicated channel. This way you'll be notified of every project update and can get help or ask questions.

GENERAL

  • Mods upgraded to "v1". WARNING: mods that have not been updated to version 1 will show the message "Mod loading error."

  • Added 44 new items: fish, packaged fish, sushi, and makis.

  • Added 9 pieces of furniture.

  • Added 10 additional levels.

  • Added 2 extensions for the cold room.

  • Added 3 shelves for storing the ingredients needed to make cakes.

  • Added a "Bakery" category in the "Furniture" tab to group all furniture related to cake making.

  • Added a cart that can carry up to 12 different boxes at once.

  • Added a label and warning message for saves that have never been launched with mods, shown when mods are installed. Note: once a save has been launched with a mod even once, achievements are permanently disabled for it, even if the mod is later removed.

  • Added automatic duplication of an unmodified save when it's launched with mods.

  • Added the ability to choose the name of the copy when manually duplicating a save.

  • Added the ability to enable or disable mods directly in-game. Their state is now preserved after restarting the game.

  • Added several improvements to the "Store Upgrades" menu on the computer.

  • Employees assigned to cakes can now refill ingredient containers.

  • Added a tutorial dedicated to the cake furniture.

  • Added a notification on the computer's "Store Upgrades" icon when an unlocked extension hasn't been purchased yet.

  • Added a computer feature to teleport boxes, pallets, and vehicles.

  • Added a "Texture" button letting new players more easily change wall and floor textures.

  • Added 2 new appearances for butcher and fishmonger employees.

  • Added an animation for when cake ingredient containers are filled.

  • Added 19 Steam achievements.

  • Added new decorations.

  • Added an end-of-day bonus.

  • Added a graphics option to choose the anti-aliasing method. TAA is now supported and uses far fewer graphics resources while offering visual quality very close to the TSR already present in the game.

  • Added real-time performance display in the game settings menu.

  • Added a new tutorial explaining how to store pallets.

  • Added a cost for hiring employees.

  • Added an option to place the third-person camera to the left of the character.

  • Employees' "Paused" state is now saved and preserved when moving to the next day, as well as after restarting the game.

  • Air conditioning now unlocks at level 3.

  • The mods button is now shown even when no mods are installed.

  • The frame rate limit is now set to 60 by default for new players.

  • Modified several decorations.

  • The 8 items given for free at the start of a game are now optional if the tutorial is disabled when creating the game.

  • Changed the appearance of the button used to open or close the store for the day.

  • Reduced the amount of XP required to reach each level.

  • Improved loading times for modded games.

  • Improved the animation of shelf labels when they are far from the player.

  • Improved the XP gain animation when the reward is received in a menu. The animation no longer follows the cursor and works better with a controller.

  • Improved reflections on the game's windows.

  • Improved the third-person camera.

  • Improved several decorations and added various particle effects to some of them.

  • Improved the resolution of certain textures.

  • Improved variety of employee resumes: the same character can no longer appear on two resumes on the same day.

  • Reduced the display duration of the Photo mode notification.

  • Reduced CPU and GPU load to improve game performance.

  • Reduced the frequency of customer help requests.

  • Removed the setting to change the draw distance. It is now set to "High Quality" for all players.

  • Removed the XP gained from purchasing an item license.

  • Fixed save data that wasn't correctly duplicated until the copied game had been saved at least once.

  • Fixed an issue preventing re-duplicating a save under the same name after deleting its first copy.

  • Fixed certain data that wasn't deleted when deleting a game.

  • Fixed item supports on pallets, which no longer displayed when hovering over a pallet.

  • Fixed Photo mode, which didn't always activate correctly.

  • Fixed player orientation, which could end up facing away from the store after a day.

  • Fixed preview images for certain items that were misaligned on several boxes.

  • Fixed spelling of several item names.

  • Fixed the preview of the future security employee, which was no longer displaying.

  • Fixed keyboard and mouse support in Big Picture mode and on Steam Deck.

  • Fixed several 3D text display issues.

  • Fixed white lines that could appear above the incinerator.

  • Fixed the positioning of ceiling lights.

  • Fixed the default game configuration, which wasn't always applied on first launch.

  • Fixed categories and items that sometimes appeared outside their zone in the "Market," "Collection," and "Summary" menus.

  • Fixed the BetterCoins logo, which showed a dollar symbol for French players.

  • Fixed the end-of-day notification, which showed the following day instead of the day that had just ended.

  • Fixed the outline color of items when hovering over a shelf.

  • Fixed the color of racks and decorations, which didn't update after placing a new item.

  • Fixed loss of controller focus in the end-of-day summary.

  • Fixed the clothing rack, which still showed clothes after customers had taken them.

  • Fixed several items sticking out of their boxes in registers and carts.

  • Fixed an issue that could corrupt a new game if the player quit before the first autosave or before making a manual save.

  • Fixed cleaning employees, who could stop working if the player cleaned a stain in their place.

  • Fixed labels that showed no price for jewelry and clothing.

  • Fixed the pallet jack and stacker, which lost their pallet when picked up by the player.

  • Fixed cake boxes that remained floating in the air after firing an employee assigned to cakes.

MULTIPLAYER

  • Added an error message for unexpected disconnection from a multiplayer game.

  • Added the ability to kick a player from the game.

  • Temporarily removed the display of the number of items sold for non-host players (as it was causing other issues).

  • Fixed significant slowdowns for non-host players.

  • Fixed synchronization of unlocked items in the gems menu for games with a high number of daily sales.

  • Fixed the end-of-day summary, which no longer displayed for non-host players in games with a high number of daily sales.

  • Fixed menus that didn't close when the end of day was triggered by another player.

  • Fixed the display of XP at the register for non-host players.

  • Fixed the texture of expired boxes, which didn't display for non-host players.

  • Fixed synchronization of pipe display in the store between the host and other players.

  • Fixed the Pause menu, which could pause the game in multiplayer when opened by a non-host player.

  • Fixed the multiplayer game creation menu, which didn't work correctly with a controller.

  • Fixed synchronization of prices displayed on shelf labels.

  • Fixed the pallet jack and stacker in multiplayer, which could keep a pallet after a non-host player placed it there.

COLLECTION MENU

  • Added a progress bar for each item subcategory.

  • Added 23 game-related statistics to the Collection menu.

  • Added the "Modded items only" filter.

  • Items are now sorted in ascending order by unlock level.

  • Changed the "Don't show categories" mode: items are no longer grouped by category, so as to respect their ascending order by level.

GEMS MENU

  • Added a "NEW" label on items unlocked at the previous level.

  • Added the "Modded items only" and "New items only" filters.

  • Changed the animation shown after unlocking an item.

  • Fixed the "Mod" label, which didn't display on modded items.

  • Fixed the item unlock animation, which didn't display correctly with a controller.

A huge thank you to everyone supporting Better Mart Simulator, whether you've been here since the very beginning or joined us along the way.

Every day, we work with passion to improve the game and give you the most complete and immersive supermarket management experience possible.

If you're enjoying the game and this new update, please consider leaving a positive review on Steam. For a small indie studio like ours, every review counts enormously: it helps the game gain visibility, reach new players, and allows us to keep developing even more content.

It will only take you a few moments, but for us, it can truly make all the difference.

Thank you for your trust and your invaluable support ❤️

And above all, stay tuned… A great surprise is coming very soon, and something tells us the chaos is only just beginning. 👀

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