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Better Mart SimulatorNewsModders news
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Modders news

Better Mart Simulator · published 27 Aug 2026, 08:09 UTC

All newsPlayers around this dateRead on Steam

MOD PROJECT TOOL 1.0 ːsteamthisː

Thanks everyone for create mods for better mart! the Mod tool will still be updated with a lot of functionnality you ask me! This version add the possibility to create modded shelf and change a lot of things. /!\[/b] note, now all old mods is not loaded anymore in the game, please update your project for the 1.0 and replace the "BP_OnMainMenu" of your mods by the one who are on the "/ModContentToPickUp" of the v1 projet (It is the first time and the last time old mod is no longer supported, thanks for your understanding)

(i) The game update, launching on Friday the 28th at 5:00 PM UTC+2, will only be compatible with mods updated to version 1.0. Therefore, I advise you to release your mods a little before this date, as the Steam Workshop takes a short time (several hours) to update mods for those wo have already installed them.

(i) You can now test your mod in version 1.0 on the experimental branch which contains tomorrow's version of the gameTo update the project go to: https://exanticxstudio.com/mods.php?doc=17Here is the ːsteamthisː full patch notes of the mod project update:

Version 1.0

  • Add more box to use in the documentation if you not create your own box (https://exanticxstudio.com/mods.php?doc=10)

  • Add "OnCakeMachineDestroy" who give the ID of the cake machine destroyed (https://exanticxstudio.com/mods.php?doc=73)

  • Add "OnCakeMachineRefresh" who give info on cake machine after a cake machine is spawned, moved or ingredient is changed (https://exanticxstudio.com/mods.php?doc=72).

  • Add "AddItemInCart" to add the possibility to add item in the cart of players. (https://exanticxstudio.com/mods.php?doc=71)

  • Add "GetRackDetails" who give info on the rack and pallet in the rack by a uniqueID who can be retrived by "OnRackInitOrMove" (https://exanticxstudio.com/mods.php?doc=69).

  • Add "OnRackInitOrMove" who give info on rack after a rack is spawned or moved (https://exanticxstudio.com/mods.php?doc=68).

  • Add "OnRackDestroy" who give the ID of the rack destroyed (https://exanticxstudio.com/mods.php?doc=70)

  • Add "DT_ShelfMod" who give the possibility to create your own shelf. (https://exanticxstudio.com/mods.php?doc=67)

  • Add "CloseMenuPCApp" who give the possibility to close a modded application create with "InitApplicationOnPC" without use the "X" on the top right of the window, usefull for controller player (https://exanticxstudio.com/mods.php?doc=74)

  • Add a exemple of how save a data for a mod, and add a exemple of how close an application on mod, in the mod "Time changer" (https://exanticxstudio.com/mods.php?doc=43)

  • Add the documentation for cut a StaticMesh (https://exanticxstudio.com/mods.php?doc=66)

  • Add the documentation for translate mods (https://exanticxstudio.com/mods.php?doc=65) Changed details needed for the "ModInfo" function in the "BP_OnMainMenu" (https://exanticxstudio.com/mods.php?doc=1)

  • Changed the location of the M_Material outside of the mods for fix a lot of bugs. PLEASE REMOVE YOUR M_Material of your mods then use the M_Material in parent in the project instead: (https://exanticxstudio.com/mods.php?doc=12)

  • Fix again roughness and a lot of other parameter of the M_Material, for know more about the new option please read: (https://exanticxstudio.com/mods.php?doc=12)

  • Fix items and decorations textures who appeir grey sometimes.

  • Fix items and decorations textures who don't appeir if the player was not the host.

  • Fix installing modded decorations animation who'd appeir without texture.

  • Fix "OnShelfInitOrMove" who don't be triggered when shelf are placed by the player (before work only after restart the game)

  • Fix modded decorations who have bug after be moved, sold, or pack up.

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