FRAGLINE: Esports Manager Demo · published
I went with Early Access because the core of the game is ready and I want to shape what comes next together with you. The match engine got a serious rework in this build, but my real goal is to push it further with your feedback and to deliver it with a 3D match view at 1.0.
Two things I would ask of you:
Report the bugs you run into on Discord. Every bug that is not on the list below is valuable to me.
If there are mechanics or features you want in the game, write to me without hesitation. Let's build the roadmap together.
Discord: Discord link
Known issues:
Text can go blurry when you simulate a match straight to the end.
In the match engine, the AI can move back and forth while it makes a decision.
The AI sometimes ignores a thrown smoke and rushes through it.
A T side player inside the blast radius does not die when the bomb explodes.
During simulation, rounds whose outcome is already settled end early. Technically not a bug, but it can be confusing.
I am working on all of these and the first updates will land soon.
If you leave a Steam review after playing, it genuinely helps me a lot. Thanks to everyone who trusts an Early Access game enough to jump in.