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DeadhikersNewsDevs Diary #15
Community

Devs Diary #15

Deadhikers · published 6 Aug 2026, 16:02 UTC

All newsPlayers around this dateRead on Steam

Hello, Hikers!

The forest never sleeps. Whilst you're building a fire and counting the steps to the nearest shelter, something out there, amongst the trees, is changing too. It's becoming smarter. Hungrier.

Here's the latest on the forest's inhabitants.

BARKERS

New type: Night Barkers

As the sun sets, creatures previously unseen appear in the forest. Night Barkers are more resilient than their kin and only come out to hunt under the cover of darkness – at dawn, they vanish without a trace back into their lairs, as if they had never been there.

They're easy to spot – and you'd be wise to spot them from a distance. They bear the bones and skulls of those who failed to escape.

Ordinary Barkers are no longer afraid of daylight either – they now roam by day, and don't flee at dawn. There's no longer a safe time of day.New Abilities

– Grapple. If your health drops below 40%, the Barker will use this against you: it grabs hold and sinks its teeth into your arm. Your only chance is to fight it off whilst you still have the strength. Press LMB.

– Finish. If you're down, the Barker won't let it go unnoticed.You've survived the day. The night hasn't started yet.

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Community22 Sep 2026🥾 Closed Playtest 3 StartedHello, Hikers! The forest has been listening. Every bug report, every complaint – all of it went into this. And now Playtest 3 is live , ready to prove it. We've put a huge amount of work into Deadhikers since the last test. Exploration, survival, progression and the world itself have all seen major changes, but the biggest difference is how it feels to play: this is a proper survival experienc…Community9 Sep 2026Devs Diary #17Canvas, Water, Swarm (The Forest Gets Thicker) Hello, Hikers! Not every threat in this forest has teeth. Sometimes it is a torn tent, a river that lasts longer than your strength, or a cloud of insects that will not let you think. Here is what changed. Tents can now be repaired after they are destroyed. The camp is not lost – you can stretch the canvas back up and get the fire going again. Swim…Community26 Aug 2026Devs Diary #16Atmosphere Lies in the Details Hello, Hikers! One of the most important aspects of creating a believable and tense atmosphere comes down to something players might not even consciously notice – the sensations experienced when firing a weapon, reloading it, dressing a wound or eating tinned food. We've paid particular attention to the quality of the animations, striving to make every action as r…