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Void NebulaNewsPlaytest update 0.14.1 is out!
In-game event

Playtest update 0.14.1 is out!

Void Nebula · published 17 Jul 2026, 11:25 UTC

All newsPlayers around this dateRead on Steam

Update 0.14.1 is here !

This balance a few cards, characters and enemies, as well as adding a few contents here and there. Of course, there is also a few bug fixing.

To be fair, this patch was supposed to be WAY smaller, but playtesters found a lot of things.

Balance changes:

  • Precise Hit, Divergence and Deviation now act based on the color of the card, not a specific one.

  • Deadlock now have more regeneration from (Regen 2 to Regen 6)

  • Spore can now do “Nothing”, they do it more often than other enemies, too.

  • Enemies status effects scale a little less, preventing getting 20 poisons from Spore each turn for exemple.

  • Kali, Pisces, Ampyre and Toxinware now have better starting gear.

  • Color converters now convert both colors of a fusion card.

  • The card Justice is now Uncommon. (from Common)

  • The card Overdrive now give 7 for each keywords. (from 5)

  • Electrodeposition now require 10 000 DEF total to be unlocked. (from 2000)

  • Toxic blade now inflict 3 poisons. (from 1)

  • Toxine now inflict 4 poisons. (from 3)

  • Blaze’s Heat Explosion is now less powerful, doing 7 damage per heat (from 10).

  • The card Reinforced Shell now have the Stay keyword.

  • The “Pitstop” random event now give +1 poison stat instead of increasing existing ones.

  • Modifiers chances have been adjusted, Foil now have 5% of spawning (from 3%), Badge are now at 2% (from 1%) and Materials has been set to 2% (from 3%)

  • Pillar is no longer immune to Poison. He is now protected instead.

Other changes:

  • Pisces and Karat now require less codex entries to be unlocked.

  • The splash screen can now be skipped

  • Added a new intro to the splash screen

  • The Items Crafter now show if red items can be destroyed from the craft.

  • You can now see your deck in the game over screen.

  • You can now preview difficulties in the character selection screen.

  • Enemy attacks and passives now a small animation when hovered.

  • “Spheres” now go way faster in VERY FAST and TOO FAST.

New content

  • Added new cards.

    • Green - Duplicate

    • Grey - Meteor

  • Added new cheats.

    • Monochromacy

    • Deus Ex Machina

  • Added new items.

    • Split Clover

    • Balistic Missile (Replace Glass Missile, Glass Missile now requires another achievement to be unlocked)

  • Added new events.

    • The Odyssey

  • Added new secret cards.

    • Hundred hits

    • Knockout

    • All the deck

    • Scourge

    • Harmony

    • Cloning

    • Black Venom

  • Status.

    • Poison Protection

Bug fixes:

  • Fixed multiple strings around the game that would not be correctly translated in French.

  • Fixed a bug where tooltips of items you don’t possess would not appear correctly when you pressed the “End Turn” button.

  • Fixed a bug where cards you have on you but don’t possess would crash the game if you hover them.

  • Fixed a bug where secret modifiers would not be the right one to be added in the pool of the shop.

  • Fixed a bug where the Temperate difficulty and the Cataclysm difficulty would not work.

  • Fixed a bug where you could press the fusion button again after selling a cheat while fusing a card.

  • Fixed a visual bug where enemies would show a hurt sprite when the fight start.

  • Fixed a bug where enemy start status would trigger damage with Nanites before full healing himself.

  • Fixed a critical bug where damage would not be correctly inflicted to enemies, showing wrong values and reducing the enemy hp to wrong results.

  • Fixed a bug where you would require 4 secret modifiers to unlock the “three secret modifiers” achievement.

  • Fixed a bug where killing an enemy at the start of a turn would not give you the win until the end of the turn.

  • Fixed a bug where scrollbars would not appear.

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