Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gigantes Ex MachinaNewsv0.2.1 Hotfix Patch
Game update

v0.2.1 Hotfix Patch

Gigantes Ex Machina · published 17 Feb 2026, 04:54 UTC · build 21961659

All newsPlayers around this dateRead on Steam

v0.2.1 Hotfix Notes

Gameplay Adjustments

  • Level-up Sync requirements have been adjusted to be higher than before.

Frequent level‑ups were interrupting combat flow, so we made a temporary adjustment. We’ll continue refining the system to keep both pacing and progression satisfying.

Primary Weapon Adjustments

A corresponding balance update to strengthen main weapons has also been applied, reflecting recent feedback.

  • Anti-Tank Gun
    Reload time: 3s → 2.4s
    Base damage: 200 → 250

  • Bazooka
    Reload time: 2s → 1.6s

  • Beam Rifle
    Reload time: 5s → 4s
    Base damage: 150 → 200

  • Beam Smartgun
    Reload time: 1.8s → 1.6s
    Base damage: 20 → 50

  • Marksman Rifle
    Reload time: 1.8s → 1.6s
    Base damage: 80 → 90

  • Howitzer
    Base damage: 30 → 50

  • AA Flak
    Reload time: 1.8s → 1.6s

  • Rocket Pod
    Reload time: 2s → 1.8s

  • Panzerschreck
    Reload time: 1.8s → 1.6s

Primary Weapon Trait Adjustments

  • Bazooka (Tandem HEAT Rocket) & Panzerschreck (Tandem‑Hohlladungsrakete)
    Their original explosive property has been updated to include penetration, allowing them to deal damage twice in certain situations.

Bug Fixes

  • Fixed an issue where Nano Crystals were consumed multiple times when rapidly clicking locked parts with a controller.

  • Fixed an issue where completing the Tutorial did not unlock the next mission.

  • Fixed an issue where clearing Normal difficulty twice was incorrectly counted as clearing Hard difficulty.

  • Fixed an issue where the camera position became misaligned when continuing a mission after a time‑out game over while still zoomed in with the scope.

  • Fixed an issue where every variant of the Anti-Tank Gun was unintentionally applying penetration effects.

  • Fixed a bug where shooting the ground at mission start triggered a hit effect at the player’s original spawn location.

  • Fixed typos in character dialogue.

More from Gigantes Ex Machina

Other announcements

All news
In-game event19 Sep 2026Endless Mode UpdateHello, Animas. In this update, we’ve added Endless Mode, a new game mode that many of you have been consistently requesting. Take on an endless series of stages, battle enemies that grow stronger as you progress, and make new choices at each stage to shape how you approach each battle. Alongside this, we’ve also added a new mission to Arcade Mode and carried out additional optimization work. Yo…In-game event15 Jul 2026Unreal Engine 5.8 Migration and Optimization WorkHello, Animas. In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work. In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order to help reduce GPU load in situations where many effects and units are processed simultaneously during combat. Since…In-game event12 Jul 2026Control Improvements and New Weapons UpdateHello, Animas. Following the previous Memory Chip system update, we are greeting you again after a relatively short time. This update introduces the long-requested automatic firing feature for Primary Weapons, along with several control convenience improvements, new status effects, and new exclusive weapons. You can find the main details of this update below. Update Details Primary Weapon Auto…