Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PSYCHOFINGERNewsDevlog #1 - New look, Old Fingers
Community

Devlog #1 - New look, Old Fingers

PSYCHOFINGER · published 15 Apr 2024, 11:58 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!
In the last post, we promised to update the look of the game, and now it's time to report on it.

Level Redesign

We finished redesigning the level and are really happy with the results. Everything looks like a hand drawn picture, and the difference between 3D and 2D elements is barely visible.

Hand redesign, new Weapons and animations

The hand was also changed, now it has all 5 fingers! It allows us to make each weapon distinct from each other. And with the help of talented animator, we managed to make animations better and much more interesting!


(some work in progress animation for a weapon)

New enemies, levels and bosses

We started working on a second level for the game: an abandoned circus! It will be bigger to include larger amount of enemies (bigger in sizes too) and allow you to use movement mechanics more freely.

Right now, we've made walls and small decorations for it, but in the upcoming weeks it will receive a lot of new decorations and enemies.

Want to see all the changes in action? Check out our Steam Store page!


We made a new trailer with a new track, and it includes all the changes + some more stuff:
https://store.steampowered.com/app/2617870/PSYCHOFINGER/

Thank you for sticking with us! We'll try to make devlogs a regular thing to keep you posted about the state of the game <3

More from PSYCHOFINGER

Other announcements

All news
Community19 Feb 2026Register now for Psychofinger playtestHey everyone, Can’t wait to get your hands on Psychofinger? We’re giving you the chance to not only play the game ahead of launch ( far ahead of launch), but also help shape development for the rest of this project. As announced during today’s Indie Fan Fest , registrations are now officially open for the Psychofinger Playtest (or, as we’re calling it, The Psycho Test). Think you’re an eligible…Community13 Feb 2026Devlog #2 – The Road To Release Begins…Hi everyone, We made a lot of progress in January, so we wanted to check in with an update on your favourite finger-firin’ fast-paced roguelike FPS – and how you can help play a role in shaping what it becomes by launch. Where We’re At We’ve been working on Psychofinger in one form or another for quite a while, but the full production only really kicked into gear last year. We’ve made a lot of…Community19 Dec 2025Devlog #1.5 – 2025 Year In Review: Story, Shops & StairsHello everyone, it’s been a while (well, unless you follow us on Twitter , of course). We’ve been hard at work on Psychofinger all year, and the game is coming along nicely. We’ll be ramping up our updates here in the New Year, bringing you the latest juicy behind-the-scenes developments as we build up to launch. But before we run out of 2025, we wanted to give you a look at what we’ve been up…