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Core Of MagicNewsPatch v 1.13b- Skill functioning overhaul and skill unlocking + more
Game update

Patch v 1.13b- Skill functioning overhaul and skill unlocking + more

Core Of Magic · published 15 Sep 2026, 18:02 UTC

All newsPlayers around this dateRead on Steam

This patch puts more polish on the game and how the world interacts with the playerSkills:-The skill tree has been completely overhauled; all skills now have base damage, and +skill items no longer directly add
additional damage to the standard base damage of the player; instead, they increase the skill level of the skill itself, increasing the damage of the skill.
-Skills that become available need to be unlocked in the skill panel instead of being automatically assigned.
-Hovering over a skill gives a more accurate description of skills, mana cost, what type of element, etc.Quests:-NPC characters now give main quests.
-If an act boss is not defeated, the upcoming act main quests will not show up yet.
-Quests that have not fully started are colored in grey.
-Quests that are not completed will show up in red.
-The NPC character will have a grey exclamation mark indication that they have a quest for you.Overall QOL updates and changes:-Monster now gives text indication that your damage is being absorbed if immunities occur.
-Changed the health text indicator from red to gold for quests and unique monsters.
-Right clicking on an item equips items now too.
-Reduced armor gambling prices.
-Added new items to the game.
-Main menu colors changed.
-Helios Mage now drops the Uber Skeleton King scroll and is no longer purchasable at the Diamond merchant.
-Extra small town added to Dark Forest.Spell behavior:Spells no longer pierce anymore and properly collide with the enemy, players, or objects.Bug fixes:-Fixed a bug where monsters would sometimes spawn too high up in the air.

Your character also has a maximum amount of skill he can use based on your player level


In this picture the player level is 35, so that means he can use 4 skills maximum.

For level 1-50, that is 4 skills maximum.
For level 51-75, that is 7 skills maximum.

For level 76-94, that's 8 skills maximum.
For level 95-99, that's 10 skills maximum

-Skill panel overhaul: skills now have individual damage and a proper description

-Skills now are unlocked with an unlock point when the correct level is reached.

-Skills have a maximum cap based on player level.


A spell shot against a tree, with the tree receiving a collision with the spell, making the game feel more polished; spells no longer pierce through objects anymore like before.

Quest now has a clearer indication of who's giving them; the quest, of course, can still be completed without having to talk to an NPC starting a game if forgotten.

Have fun with patch 1.13B!

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