We have been silent for a while, we know you’re eager and we thank you all for your patience while waiting to hear news about the game.
Let's do a quick recap of where we are, what we are doing and plans for the future, and some context on what happened so far:
A few months ago we made the decision to part ways with our publisher, a wonderful group of people who we have shared a great experience with. The separation left us having to revise the original plans for RAEV and the team, but we’re really excited about where we’re now at.
Kai can understand the feel…
Most importantly, we are still working on RAEV and have secured the funding we need to complete and launch the game. The change gave us an opportunity to revisit our timeline and, with that security in place, spend a little longer working on the launch version than originally planned so we can make it the best version it can be.
The Raevins too have been hard at work, building new fortifications and towering spires
In order to ensure we are launching this version that we know you’ll love, we had to make a tough but necessary choice to push back the release of RAEV back to early 2027, so we get the most out of what we're developing.
What does this mean for everyone in our community? That you'll have to wait a bit longer for the EA release BUT we'll be having a few more closed beta sessions in the future, with the next one starting November 2nd and ending November 9th, so you can help shape the game even further than you've already done
We want to wrap up this recap by reassuring everyone that the development is still going strong, we're currently finishing up the world and adventuring and we're gearing up to revamp the economy / trade and diplomacy in the next months, the amount of stuff to do in the game exploded AND we have developed some insane new tools to bring even more content in the game over time. So while we have been dealing with a few unexpected challenges, development has not stopped
Here see some of the things we’ve been playing with over the last few months here:
The world is an integral part of your kingdom, now you can build your economy out there and ship all resources to your city
Heroes need adventures and quests, we are happy to oblige!
Our roster of enemies has grown significantly! And be aware, the days of units simply beating each other are over, each unit has its own arsenal of spells, skills and tricks!
A geared up hero is a happy hero! Be sure to loot all that juicy treasure
With the new quest tools we can make complex narratives… and each threat to your kingdom can be now approached in multiple ways
Moving forward we plan on being a bit more communicative with the community and keep you updated at least once a month with a recap blog so you know what's going on behind the scenes - you're the lifeblood of this game and it's the least we can do to keep you all more involved! You can also join our Discord where we will be posting more regularly as well, to ensure that our Raevins are kept fully informed of what it is we’re cooking up.
Let us thank you again for your continued support, it means a lot to us!